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“And so, as we burn the filthy, shredded coveralls of one malnourished MCV staff writer, we break forth from their wrapper a fresh set with which to welcome another”


TheEditor


This will be the last issue that you will see the name of Chris Wallace regularly appearing in the pages of the magazine. He has decided that after two and a half years in the dimly lit and rather stagnant engine room of MCV/DEVELOP, the time has come to ditch the oily rags of a staff writer and enjoy the warmth of the sun aboard his own gleaming vessel.


gesture. Hard to tell from here. We wish him all the best at any rate. All nautical references and joking aside, I will miss having Chris by my virtual side. While we’ve only worked together for six months (and in this post-Covid age, met in person just twice), without his knowledge of the industry and of the magazine in particular, the issues that we produced together would not have been published in quite so timely a manner, and certainly not to the standard to which they have. Yes, we have standards. I know, right? I will miss his When We Made articles especially, which have been a particular highlight of my captaincy, documenting as they have not just the physical processes of making games, but the thoughts and dreams (and nightmares) experienced before, during and after a game is being developed. Hopefully we can get Chris back one day to contribute another, if the seas of self employment haven’t claimed his soul by then. And so, as we burn the filthy, shredded coveralls of one malnourished MCV staff


A


writer, we break forth from their wrapper a fresh set with which to welcome another. It’s an opportunity to bring aboard someone new, a fresh face with new ideas, perhaps an excuse to tack a different course and possibly end up somewhere new and unexpected. Just give me a couple of weeks to work out what some of these dials and levers are for that Chris never told me about. The good ship MCV sails on.


Richie Shoemaker richie.shoemaker@biz-media.co.uk


s I write this, Chris has already set sail on the pedalo of freelance games journalism and is rapidly disappearing toward the horizon, a customary wave holding aloft either an elaborate cocktail, or effecting some kind of ‘oh shit’


June 2022 MCV/DEVELOP | 03


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