WHAT HAS THE RESPONSE BEEN LIKE FROM PLAYERS - TO THE VISUALS ESPECIALLY? People love it! I think this is our biggest edge and why people want to give it a shot. They even find similar artists that I have never heard about before, such as the amazing Wayne Barlowe. And they can clearly see the inspirations from Lovecraft and Beksinski. It fills me with joy to realise the affection some players have for the game.
KNOWING WHAT YOU KNOW NOW, EITHER IN TERMS OF TECHNIQUE OR HOW THE GAME IS BEING RECEIVED, IS THERE ANYTHING YOU WOULD HAVE DONE DIFFERENTLY? While I don’t think we would have ended up with the game we made without the mistakes we made along the way, I would have liked to make the game with 3D systems rather than a lot of 2D systems. There are a lot of things that surprisingly are more optimised and work better with 3D code. For example, one huge issue we did not solve was to make 2D physics chains or monsters that ‘turn around.’ The issue when trying to flip a 2D physics object is that parts of it could intersect with another object, which 2D physics engines do not like and they try to push it out, which results in high velocities and exploded chains of rigid bodies. This would have been solved with 3D, where you could just have the monster turn around in space.
I am also considering not relying on physics engines as much as we have done and instead build procedural animation systems that make it look as if it is pure physics but that can defy gravity in an impressive cinematic way. I am very happy with how the AI texture solution turned out. I think I would have wanted to spend more time perfecting the solution and maybe coding it to change the silhouette more based on the style texture. I am definitely going to look into combining deep style transfer stuff with 3D texturing and perhaps even 3D modelling in the future!
June 2022 MCV/DEVELOP | 77
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84