Sam Denney Art Director Remote
Emma Bates Senior Producer Wakefield, Hell Let Loose
Now Hiring!
Just some of the many roles open at Team17 Digital
Executive Producer (Hell Let Loose) Remote
Lead and build the new Hell Let Loose studio from the ground up to create the definitive large-scale team based military simulation. Shape the future of a very special games franchise.
Game Director (Hell Let Loose) Remote
WHAT’S YOUR ROLE and what are you working on? I’m an art director at Team17 currently working on multiple projects! Tell us about your team? I have several teams set up as small hit squads of very talented, like-minded, and enthusiastic people. Everyone is very welcoming; people intrinsically know their games – they’re real experts, it’s in their DNA – and they’re very passionate, dynamic in their range of skills, and both technically and artistically fantastic. More broadly what it’s like to work at Team17? Working at Team17 is fast-paced, energetic, and fun. I’ve worked in AAA before, which can be projects of passion to work on, but I’ve never had so much fun as I do here thanks to the variety of the work and the infectious enthusiasm of the people around me. What do you like most about working at Team17? Working at Team17 challenges my artistic skills every day and encourages me to step up in a really positive way. I feel confident, and the people around me make me feel confident to meet the challenge. What most impresses you about Team17? Team17 has an immense pedigree and portfolio of amazing titles, but it’s also the level of potential that’s being unlocked. The conversations I’ve been part of have been about pushing ourselves as a company; it feels like indie development here but on a grander scale.
June 2022
WHAT’S YOUR ROLE and what are you working on? I’m a senior producer at Team17, which is very much a project management role. For the last 18 months I’ve been working on Hell Let Loose, primarily as part of the console team. Tell us about your team? Internally I’m working with an assistant producer, a team of programmers, and a few others. A lot of the work for the team is currently focused on technical programming. We work closely with our brand and marketing team. As a live ops game, they’re able to convey what the community sentiment and feedback is, which is important for the ongoing success of the title. More broadly what it’s like to work at Team17? I’ve been at Team17 for eight years and enjoy it; everyone is really friendly, and the number and breadth of projects is really appealing. On the games label side there’s a lot of variety to be had – it fits well with me personally! What do you like most about working at Team17? For me it’s how open people are to feedback and improving things. We’re not set in our ways as a company, we’re always looking to improve. I’ve seen so much positive progression at Team17 over the years I’ve been here, and it’s ongoing too. What most impresses you about the studio? The Wakefield studio has got a great vibe that really promotes collaborative working – it’s a really nice space to work in!
Direct and own the future of Hell Let Loose, and build a first-class design team focused on the ongoing success and longevity of this authentic and compelling game experience.
Head of Art Wakefield, hybrid
Set and drive the strategy across internal development and our publishing Games Label, working across an eclectic range of genres and artistic styles where every project is a different puzzle.
Principal Technical Artists On-site, remote, or hybrid As a technical evangelist, provide significant experience, support, and accountability for technical art, technical animation, lighting and VFX while supervising the wider team to successfully meet all studio expectations.
Senior Producer (Mobile) Remote, USA
Join our mobile publishing arm to support the delivery of our developers. Make a real impact within this small team, with the full support and backing of the wider Team17 company.
Jobs 55
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