Instant Karma appeal for
visitors to Spintec booth Te three days of Global Gaming Expo 2018 brought a host of visitors to the Spintec stand and the centrepiece of the company’s showcase, the new enhanced product line, Karma Second Generation which was making its US market debut in Las Vegas.
Visitors were able to sample the new Karma Roulette and Karma SicBo with eight playing stations and stand-alone playing stations. Also occupying a prime spot on the booth, Spintec presented its Aura product line with an amphitheatre set-up, which let visitors sit and play the Aura Roulette with 10 play stations and Aura Multigame.
AMD’s Mitch Furman and Amey Deosthali at G2E 2018
AMD demonstrated the power of Ryzen at G2E
Ryzen, the brand of central processing units and accelerated processing units marketed and design by AMD, launched into the consumer and embedded gaming sectors in February of this year. A flyby of the booths at G2E in October revealed four game demos already utilising the powerful hardware to push gaming to new heights.
Each of AMD’s embedded solution partners, from Axiomtek, Advantech-Innocore, Ganlot and Quixant to name few, were also showcasing the capabilities of Ryzen on their booths at G2E. Performance figures for the new Zen architecture is hugely impressive, but you can read the spec- sheet for a detailed breakdown of everything Ryzen offers. What was fascinating on the AMD booth in Vegas was a technology demonstration AMD had rigged to a camera system that could be used by a slot machine to recognise the facial features of a player. Data privacy and especially GDPR looms large with any solution of this kind, but in markets such as the US, a software solution
that takes advantage of Ryzen’s machine learning AI intelligence to recognise a player at a slot machine without the need of a loyalty card opens up new avenues for player rewards, especially for anonymous uncarded play.
Te demonstration showed not only the capability of the hardware and software, but the potential use of machine learning and artificial intelligence to create a better player experience. Te camera system at G2E recognised not only the gender of the player, but also the emotions they were displaying, happy, sad, delighted, angry etc. A machine capable of understanding the emotions of the player opens up new opportunities for the development of games into the future.
In addition to embedded solutions, AMD displayed its full portfolio of products at G2E, from its EPYC processor for servers, its GPU range of processors and graphics cards with up to 48 cores-worth of processing power. “It is important to listen to the needs of the OEMs,” stated Amey Deosthali, Director, Embedded Business Development, AMD Enterprise Solutions. “We don’t try to force a solution on the market. Gaming has specific and different needs to commercial applications. So we try to make sure that we address individual customer needs as we understand that making the right choice for their processing needs is a major investment for OEMs.”
Renato Bicic, Sales Director at Spintec: “Spintec’s products are showing they are simply the best. We received a lot of feedback from the visitors and they are amazed by many different features our products have to offer.”
Expos are a great place to meet with existing and new potential partners and talk about the industry, seal new deals and network. Goran Miškulin, Spintec’s owner and procurator met with Peter Saez, Te Epping Club’s CEO to celebrate the deal Spintec and Te Epping Club made for the first installation in Australia, where Spintec is in the final stages of certification process.
Having recently received certification for the Australian market having made great strides in Latin America and Macau, Spintec is excited to continue its expansion into international market. “We’ve seen a huge volume of visitors from the LATAM region at G2E 2018, each making a bee-line for the Karma Gen 2, whereby the show has been a ‘selling’ exhibition for this new product. Spintec is not yet certified to sell into the US market, but is actively on the search for new distribution partners to help with the process in the States. It’s our key goal for G2E this year to find a compatible distribution partner for the US market,” explained Marina Brankovič - Marketing Manager at Spintec.
“We have spent a great deal of time and energy listening to and responding to the requests of operators to create the new Gen 2 Karma multi- player; incorporating high-def screens, ensuring the angle of the screen gives the perfect view of the game; the materials used - leather, wood and fabric choices all complement the overall design. We are very excited to take this finished product, the Karma Gen 2, to our customers around the world.”
NEWSWIRE / INTERACTIVE / MARKET DATA P59
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