INSIGHT LAND-BASED CASINO SECTOR LIGHT & WONDER
pyramids and chests of cash as part of the enhanced feature!
From our competitors – I think there are a number of interesting concepts in the land- based world but I am more interested in what is happening with some of the smaller and medium sized online suppliers. In the past there has been, in my view, too much of a focus on ridiculously high volatility games that have amazing but unwinnable top prizes, often at the expense of quality experiences in the base game. I think this has changed over the last 18 months and we’re seeing some very interesting mechanics start to evolve.
I have always been a big believer that the starting advantage of being a cross-channel supplier is that we have different channels to markets to maximise leverage of our games, but the real prize is the fusion of the different approaches and thinking between the land- based studios and their digital counterparts. We have our studios working closer than ever before to encourage this blend of approaches and to help us to innovate within our game segmentation model.
Finally, how do you see the land-based slots industry evolving over the coming years?
“I have always been a big believer that the starting
advantage of being a cross- channel supplier is that we have different channels to markets to maximise
leverage of our games, but the real prize is the fusion of the different approaches and thinking between the land- based studios and their
digital counterparts. We have our studios working closer than ever before to
encourage this blend of
approaches and to help us to innovate within our game segmentation model.”
Wayne Ellard Light & Wonder
Wayne: Cross-channel will inevitably become an even more important driver of what suppliers do and how they do it. We already use our online channels (digital and social) to help us to understand player preferences and in some cases to pilot games and I think this will become the standard for any suppliers lucky enough to have a cross-channel presence. As the digital-first player base (who tend to be younger) mature, it will be interesting to see whether their player behaviours differ to the historical norm in land-based, where players often have a favourite game that they stick with and then dabble with new and interesting titles. As the return on investment for suppliers begins to spread more evenly between land- based and digital, it will likely lead to evolution in segmentation models and the concept of land-based and digital as separate product streams will probably fall away in my view.
One thing that won’t change is the drive towards more engaging experiences and understanding what makes the player tick. Every single one of the best games from any supplier over the last twenty years has found its way to excite the players and build the anticipation that drives repeat play. We’re lucky enough to have some of the games that set the gold standard for longevity and improving on these (almost!) perfect games is what gets us out of bed every morning. I would hope that someone like me that is entering the industry now will be able to look back in twenty years and see the same level of innovation and experiential development that I have been lucky enough to witness in my career so far.
WIRE / PULSE / INSIGHT / REPORTS P31
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