SPORTS BETTING DATA CATEGORY
Sports Betting Cricket Dogs
Financials Football Golf
Horses Other Tennis Virtual
TURNOVER 4/2019- 3/2020
£26.55bn £761.4m £672.3m -
£10.15bn £219m £9.13bn £2.95bn £1.93bn £713.4m
GGY
4/2019- 3/2020
£2.32bn £43.46m £73.15m -
£1.13bn £16.41m
£654.18m £217.7m
£116.86m £76.45m
TURNOVER GGY 4/2020- 3/2021
£27.2bn €520.7m €646m -
€10.18bn £243.9m £9.61bn £3.88bn £1.12bn £1bn
incentive to keep them gambling even when problems are looming. Te greater the problem, the higher the profit.
“For every problem gambler, six other people are adversely affected by gambling related harm: a total of two million people. Tis can lead to the breakup of families, loss of employment, loss of homes, crime, financial ruin and in the worst cases, suicide. Tere is also a cost to society: lost tax receipts, benefit claims, welfare and the cost to the NHS and the criminal justice system.”
A Gambling Commission Gambling Addiction Survey in 2018 claimed low risk gamblers contributed 17 per cent of the gambling industry’s profits compared to problem gamblers who contributed almost 24.5 per cent. Non-problem gamblers contributed approximately 41 per cent.
In 2019, the Department of Health and Social Care commissioned the Public Health English
4/2020- 3/2020
£2.64bn £31.8m £77.37m -
£1.22bn £21.38m £856.1m £269m
£66.23m £102.62m
% MARKET SHARE
1.3 2.9 -
46 0.8
32.4 10.2 2.5 3.9
Te PHE report estimated that up to 0.5 per cent of the population have a problem with gambling (which has remained fairly stable for the last 20 years) whilst 3.8 per cent could be at-risk whilst another seven per cent are affected negatively by another person’s gambling with a high estimate of up to 2.1 million at risk from gambling.
It is said the UK gambling industry is roughly the same size as the agricultural industry. Nearly half of the adult population (around 24.5 million people) gamble in some form or other each month.
Prior to the Gambling Act of 2005, gambling in the UK was tolerated, but not really encouraged. However, the Act boosted the gambling industry’s role as a valid leisure activity and over the last 15 years the industry has embraced this, and it has grown significantly. Industry revenues, for example, have increased from around £8bn annually back in 2009 to over £14bn currently.
Prior to the Gambling Act of 2005, gambling in the UK was tolerated, but not really encouraged. However, the Act boosted the
gambling industry’s role as a valid leisure activity and over the last 15 years the industry has embraced this, and it has grown
significantly. Industry revenues for example have increased from around £8bn annually back in 2009 to over £14bn currently.
(PHE) to undertake a study on the evidence on the harm gambling can cause ranging from debt, health related issues and unemployment.
Tis study, published in September 2021, stated that harms associated with gambling caused an economic burden of around £1.27bn between 2019 and 2020 in England alone, of which £647.2m is a direct cost to the government. Te report found a link between higher levels of alcohol consumption and harmful gambling and a link between gambling and mental health issues.
Although the majority of the land-based sectors have remained fairly consistent with an average annual GGY of around £4m for arcades, £3m for betting and £600m for bingo; the casino sector has seen a growth rise from around £700m back in 2009 to £1bn currently.
Te biggest growth areas however are the remote gambling sectors which between them saw a total of £6.9bn in GGY. Te remote betting sector has grown from just over £600m in 2010 to £2.6bn in 2020 whilst remote casino GGY has grown from £33m in 2009 to over £4bn in 2020.
WIRE / PULSE / INSIGHT / REPORTS P131
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