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Must contain the following elements in any order JUMPS
Maximum of five jump elements • One must be an Axel-type jump
• All single and double jumps are permitted except double Axel; no triple or quadruple jumps are permitted
• An Axel plus up to three different double jumps may be repeated once (but not more) as solo jumps, jump sequences or jump combinations
• Up to two jump elements may be jump combinations or jump sequences
• Half-loop is considered a listed jump with the value of a single loop when used in a jump combination or sequence
SPINS Maximum of two spins
• One must be a spin combination with at least one change of position and a minimum of six revolutions • One must be a spin in one position with a minimum of four revolutions and no change of foot • All spins must be of a different character
• Both spins may have a flying entry STEP SEQUENCE • Must fully utilize the ice surface • Jump sequences are limited to a maximum of three single or double jumps
• Jump combinations are limited to two jumps except that skaters may perform one three-jump combination with a maximum of two double jumps.
• The number of single jumps is not limited provided the maximum number of jump elements allowed is not exceeded
• In the spin combination, the number of changes of foot is optional, and the number of different positions is not limited
• The skaters have freedom to select the kinds of spins they intend to execute within the spin types required One step sequence
• Jumps may be included in the step sequence
• Step sequences that are too short and barely visible cannot be considered as meeting the requirements of a step sequence, but additional step sequences connecting the various elements may be included at the discretion of the skater
• Moves in the field sequences and spiral sequences are permitted but will not be counted as elements
REMARKS • Unless otherwise stated, all elements must meet the general criteria and basic requirements in order to be counted (see rule section 4100).