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GARRY NEWMAN INDIE INTERVIEW


IS GARRY NEWMAN INDIE?


The man himself isn’t entirely sure. Alex Calvin speaks to the developer of Steam successes Garry’s Mod and Rust about being labelled indie, Early Access, and his strategy to keep his games popular in the long term


G


arry Newman is arguably one of the most iconic indie devs working in the


industry right now. He was behind popular sandbox title Garry’s Mod, which at the start of the year had made over $30m and according to Newman should hit 5m copies sold since it launched in 2006. His studio Facepunch has since gone on to work on Rust, one of the big Early Access success stories, which – along with DayZ – brought a lot of attention to Valve’s new service. But in spite of the indie cred he has garnered, Newman finds it hard to wear that label. “Independent developer is kind


of a funny label. Am I indie? Why? Because we’re not doing contract


work, because we don’t have a publisher barking orders at us? It seems like that’s the majority of studios right now. Are Valve, id, Rockstar indie? At what point do we stop being indie?” he asks MCV. “We have a lot of creative


freedoms. We can do whatever we want. Our only loyalties are to the people that play our games. “We can get a bunch of talented people give them financial security to do what they love doing every day, and eventually they strike gold and we make more money.”


ALPHA MALE


Whether he sees himself as indie or not, Newman has been very successful recently with his latest project, survival title Rust.


Indie is a funny label. Am I indie? Why? At what point do we stop


being indie? Garry Newman, Facepunch Studios


“We released Rust on Early Access assuming no-one would buy it and we’d have time to work on it. But that didn’t happen. It exploded and has sold 1.6m copies in six months. “We’re working hard now to get


it finished. Every week that goes by without an update is a slap in the face to the millions of people that bought it.” Newman respects Valve for formalising the process of selling alpha builds of games. “Early Access is great. It’s


great that Valve sees that there’s a lot of value in having people play your game while it’s still in development,” he explains.


www.mcvuk.com 31


“But it’s not a new invention. It’s formalising and giving a name to what we’d all be doing anyway. You can’t release a game without people playing it. We sold Rust on our website for six months before Early Access came about.” And while Rust is doing very well,


Newman does not consider it to be his crowning achievement. “Garry’s Mod is without a doubt


my biggest success – it should hit five million copies in a few weeks,” he says. “The thing I did right with Garry’s Mod was making it extremely moddable, so the community can feed itself. We’re hoping to replicate that in Rust” Newman concludes: “People


need to want to mod a game. It has to leave people with a sense that they haven’t explored all the possibilities and they want more. “If your game does that then you


don’t even need to add modding support, because someone somewhere is already ripping it apart, finding out how it works and putting it back together in a different order.”


June 20th 2014


Garry’s Mod has sold 5m copies since it launched in 2006


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