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HIGH TECH IN SNOW SPORTS


Perfectly Carved Turn Before Ever Stepping On A Slope?


PSIA-AASI has endorsed simulator-based training and is currently partnered with SkyTechSport to produce training material focused on simulator to snow devel- opment. Simulators allow ski and snowboard instruc- tors to teach off slope and get great cross-train exer- cise at the same time.





It so similar to real skiing, the same mus- cular efforts and feedback that increases as you go faster. It’s not a video game, but


an educational tool. Luca Montezzi


1st category instructor, Ecole du Ski Français


The carved turn, the very essence skiing and snow- boarding, used to be something that required many lessons to get a grip on: the challenges of practicing the proper movements of legs and upper body, fighting the fear of the slope and the speed…


The powerful engines recreate all forces affecting you on a slope. Just like in real skiing, the ‘tamed’ G-force responds with zero latency to edging, recreating all biomechanics of speeds from as low as 20 to crazy 80 mph. Dozens of sensors are in charge for safety and precise statistics. The slopes are 100% customizable: from slushy to icy, from a bunny hill to copies of real Olympic racetracks.


iYou can improve you upper-lower body separa- tion, hip angulation, rolling your knee and ankle.


It’s so hard to replicate conditioning outside of the snow. SkyTech Simulator is by far the closest


thing we’ve seen to it.” Sasha Rearick


US Ski Team Head Coach.


A 30-minute session on the simulator equals a whole-day training in the mountains. Not only because the machine has no lifts. Standing in front of your student, you correct mistakes in real time. ‘It’s a great way to teach people how to get over the outside ski, learn proper movement in transition’, said Steven Nyman, US Ski Team member. For advanced skiers, the machines will help polish all nuances from stance to lateral balance and all types of unweighting.


In XXI century, VR found its way even to snowsports. A giant panoramic screen, a projection system and 3D engine create an immersion effect no video game can rival. National teams use virtual courses in preparation for races, but everyone can try and conquer the most revered peaks.


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