42 | 43 An example of a target setting process to use with players
1. Allocate a unit/position for a given time period (6 weeks) 2. Meet with players to discuss targets - 2/6 targets are compulsory • allocate targets according to need
3. Enable practice of that position in both matches and practice 4. Review progress and understanding 5. Change the unit and or position 6. Repeat process –
• length of time in a particular unit / position is dependent on the individual and some may experience less variety than others
Example profile Name
DOB Date
Age group
Ref No. U13 U13/4
Below are your targets we agreed for the period 26 MAR–20 MAY based around the following 2 areas -
1. Your main strengths 2. Additions to your game
After a discussion with your coach –
A ) Ring the ‘score’ that applies to you (FR/PR/NR) B) Write in the boxes how you have done in relation to reaching these targets
FR = Fully reached = I have developed or improved at all of the skills PR = Partly reached = I have improved at some of the skills NR = Not reached = I have not developed or improved at any of the skills
TARGET 1 - CONTINUE TO DEVELOP YOUR STRENGTHS Strengths
1. 2. 3.
FR – Fully reached PR - Partly reached Can you explain your score in the space below NR – Not reached at all
The Player is the Syllabus: an 8 part guide
1. 2. 3. 4. 5. 6. TARGET 2 - DEVELOP THE FOLLOWING SKILLS
Additions to your game
FR – Fully reached
1. 2.
3. (Other Skill) PR - Partly reached Can you explain your score in the space below NR – Not reached at all 7. 8.
Programmes should be player-specific rather than position-specific
Individual projects not one team: focus on player strengths and improving a player’s unique selling point
Session topics are guided by the playing philosophy and the individual needs of the players
Player attributes + playing philosophy = player programme
Strategic practice design: tweak the number of players on each side, be clever about who plays where and why and think about how the practice design and the individual player challenges link
Tailor different parts of your session for different players
Monitor and evidence your work with individual players
Make games an extension of training
Most players, especially those in the professional environment, want to know what they need to do to improve
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