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The Boot Room


Issue 10 August 2014


6


Theme out of possession


Early press Mid press Late press Defend wide areas


Theme In Possession


1. Playing Forward


2. Changing Speed of Attack


Demands


Once the pitch and parameters have been decided and the players are organised, there are a variety of different ways in which a coach can instruct, challenge or brief the players to work. The examples in the diagram below show how a coach can structure and build tasks for teams, units or individuals to practice.


Parameter Halved pitch Thirds (Horizontal) Restrict


Must win ball back in opponents' half to score


2v1 in their third (their favour) 3v4 in mid third (our favour) 2v2 in our third (equal) Locked into zones


Halved pitch


Win ball back in own half and finish within seven seconds of regain to score


Thirds vertical (pitch wider than it is long)


Locked into channels 2v2 in wide areas 3v3 central must score from a cross


Parameter


Narrow pitch central circle


Thirds – Horizontal Restrict


Must play through central circle to set up attacks


All forward passes into next third must be 1 touch


Relate


Recognise when to press in opponents' half


Use a team strategy to apply pressure and regain in the middle third


Reward


Win ball back in opponents' half and score = 3 goals


Win ball back: mid third and score = 3 goals; attacking third = 2 goals; defensive third = 1 goal


8v6 – Establish a counter-attacking strategy against a team with 2 additional players


Try to spot when to show inside and when to show outside


Relate


Recognise when to play between the opposition


Try to inject speed into attacks (if it’s the right thing to do)


You are 2-0 up – Play a 5 minute game – Win the game using a late defending tactic


GK – every cross claimed = 1 goal Full backs/Wide midfielder – every regain in final third = 1 goal


Reward


Any pass/dribble between opposition Unit = 1 goal


However many 1 touch passes used in attack = that number of goals when scoring (5 x 1 touch passes = 5 goals)


3. Attacking Wide


Thirds – Vertical (pitch wider than it is long)


4. Combination Play


Halved pitch small


Must enter wide area before scoring a goal


Use wide areas to set up attacks FB – Recognise when to join the attack


Must use a 1-2 (3rd man run, round the corner, overlap etc.) before scoring


Use quick combinations in the opposition half


Goal from a cross = 2 goals


Goal from overlap/ underlap = 3 goals


1-2 = 1 goal 3rd man run = 2 goals


Round the corner = 3 Goals


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