Overheard EduComm Annual Conference | June 2010, Las Vegas, NV
Real time and real fast are essentials now.
“The next generation does not do voicemail, does not do e-mail. It has to be real time; it has to be right now.” | David Pogue, Technology Columnist, New York Times
“What students want to know is that there’s someone there. These are very busy people and if they want to talk to a librarian, they want to talk with a librarian within 30 seconds.” | Judith Komar, Vice President of Educational Technology, Career Education Corporation
“Don’t be afraid to have some personality [and] post at different times of the day [on Facebook]. If you’re not posting at least some on the weekends, some at night, you’re missing out.” | Diane C. McDonald, Associate Director of Marketing, Texas A&M University
“The biggest thing that makes a laptop program successful is spontaneity—when students and teachers feel like they can access resources at any given time.” | Dusti Annan, Director of Educational Technology, MUSC
“[Do you] have anti-virus software updating on a daily basis? We have new threats and new risks on a daily basis [on campus], too. And if we all had USB ports, we could update people the same way. But we don’t.” | Rick Shaw, CEO/President, Awareity
“One of the things we’re trying to do at Cisco is [to] collapse time zones, which we haven’t really figured out. It leads to interesting hours sometimes.” | Ian Temple,Director, Cisco Global Education
Multimedia enhances perceptual learning.
“The problem with [rote learning] is that we produce people who can’t solve new problems. We’re not tapping into the perceptual capacities of the student. It’s just a problem-solving disaster.” | Dr. Sanjoy Mahajan, Associate Director, MIT Teaching and Learning Laboratory, Author of Street Fighting Mathematics
“Googling or looking up course concepts was a top use of student laptops. They’ll find a YouTube video that explains a physical therapy movement really well and they’ll take the laptop up to the front of the class and hold it up for viewing and discussion.” | Dusti Annan, Director of Educational Technology, MUSC
“Why are ARGs [Alternate Reality Games] good for learning? The progress of the game indicates the progress of the learning. Without solving a puzzle, without working together to accomplish a goal, the game plot would not progress. It just doesn’t keep going if they don’t figure it out.” | Sarah Robbins, Director, Emerging Technologies, Indiana University
“Picture learning is very powerful. Our perceptual hardware can learn in one shot. For 100,000 years at the most, we’ve had language, which is where our symbol-processing ability comes from. Whereas for maybe 100 million years organisms have been smelling, tasting, sensing, feeling, seeing and hearing. Brains have evolved for 1,000 times longer to do perception.” | Dr. Sanjoy Mahajan, Associate Director, MIT Teaching and Learning Laboratory, Author of Street Fighting Mathematics
“Students can do health procedures and practices online. Some of them use two mice and some use Wii controllers. I did gallbladder surgery in my office in Chicago. The surgeon was from South Africa and he showed me how to make it work.” | Judith Komar, Vice President of Educational Technology, Career Education Corporation
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