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INTERVIEW: JURGEN POST, SEGA WEST Post’s code


A year ago Sega restructured its Western business, with a bigger emphasis on digital content and more attention given to its core IPs. Did it work? Michael French quizzed European chief Jurgen Post to find out


We are one year on from the restructure. What’s the progress been since? Did the revamp work? We wrapped it all up last summer. All those changes reorganised us around the core IP – Football Manager, Sonic, Total Warand Aliens– and that has worked well. But the big news since was that we bought THQ’s studio Relic. One of the goals when we restructured was to add to our IPs and now we have Company of Heroesand Warhammeralongside the other four pillars. Relic is another PC studio, but that’s what we are good at. It was a match made in heaven and we understand their strategy. It may seem to be a niche segment to some but we understand it very well. And walking into Relic’s office was like walking into Creative Assembly – the same atmosphere and the same type of people.


Sega is a PC expert. But lots of excitement now is focused on the new consoes. Do those devices matter to Sega any more? Of course all the consoles matter, and we are developing for them. We have an agreement with Nintendo and are developing three Sonic games for them, for instance. The next-gen console market is exciting and we are following it closely. We have a lot of PC studios, and in that sense you might say we are very prepared. If, as many say, these next-gen machines really are more like PCs than ever then we have a lot to take advantage of in terms of technology. The PC base certainly makes it feel much easier for us.


And as for the genres we are in, we could think of maybe porting an RTS title at some point to a next- gen platform. Technology is changing so much, with voice commands and input devices, that


14 August 9th 2013


especially for a genre like the RTS there’s an opportunity. Diablois going there, after all, so it looks like there is a console market for what we do.





What about the deal with Nintendo and the Sonic games? We have Sonic: Lost Worldon Wii U and 3DS and then Mario & Sonic at the Sochi 2014 Winter Olympics later in the year too. Plus there is a third game we haven’t announced. Historically Sonicgames have always sold very well on Nintendo platforms, so it’s a good fit. And Nintendo and Sega have always


week, then it dropped below 100,000 for the next few months, then they dropped the price. Now, Nintendo hasn’t said it will drop the price of Wii U, but why point this out


otherwise? So who knows, maybe there’s a bigger plan in the back of their


heads and they just aren’t ready to talk about it. There’s a lot of next-gen noise at the moment Nintendo has to wait through.


I certainly hope Sonic: Lost World can help Wii U. It might just be our best Sonic game yet.


Jurgen Post, Sega


worked together in a positive way – the first game Sonicdebuted on after we stopped making hardware was a Nintendo platform.


Do you have any concerns that Wii U has been slow to pick up? Can Sonic turn that around? Oh yes, it is a concern. But I certainly hope Soniccan help. The Lost Worldmight just be our best Sonicgame yet, it is oneof the games that can help them. I saw Nintendo’s briefing at E3 and it has a very strong line-up of games for Wii U. I think it’s helping people think that things might change. And look at what happened on


3DS. At E3 Nintendo pointed out that 3DS did 400,000 in the first


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You call Lost World ‘the best Sonic game yet’, but you were very down on Sonic a few years ago. So what’s changed? We started to make quality the number one priority. Even in the back catalogue: if we had Sonic games with low quaity, or a bad Metacritic, we took them off the shelf. We focused on the core game – not offering all that back catalogue deals when a new game comes out. I think we’re seeing the results of that now.


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