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AUDIO ACCOMPLISHMENT


CRYSIS 3 Crytek


Fresh from their work on its predecessor, Crysis 3 features original compositions from Borislav Slavov and Peter Antovszki. From scouting New York’s undergrowth to encounters with the jungle’s biomechanical horrors, Slavov and Antovszki’s themes have been positively received. And the music only serves to enhance the soundscape in the rest of the game.


FABLE: THE JOURNEY Lionhead


Lionhead had been experimenting with Kinect long before any of us knew the motion sensing peripheral existed. Fable: The Journey is a sterling effort that utilises the hardware in smart ways. For instance, the game is able to respond to the angry tone in a player’s voice and trigger a powered up mode for the protagonist.


FORZA HORIZON Playground Games


From engine rumbles to the whine of tyres on tarmac, sound in Forzamakes each of its vehicles feel distinct. Horizon upholds this legacy, giving its roster of cars aural depth. As for its music, Horizon features tracks from Electric Guest, Ladyhawke and dubstep producer Skrillex.


HOTLINE MIAMI Dennaton Games


The frenetic gameplay keeps your eyes locked, but it’s the trippy neon thrills of its soundtrack that detach you from your surroundings and complete this sensory interactive treat. Hotline Miami features music from El Huervo, Coconuts, Sun Araw and other talented electronic producers.


KINECT SESAME STREET TV Soho Productions


Based on the hit children’s show, Kinect Sesame Street TV is billed as a two-way TV experience. The game features original content from Big Bird, Grover, Oscar and more broken up across eight episodes. The characters ask questions which players then answer by calling out to the Kinect camera.


SNIPER ELITE V2 Rebellion


Sniper’s audio is expressive and dynamic, using design techniques such as sound occlusion, real-time dynamic compression and realistic environment reverbs. The music, by Michal Cielecki, features the perfect musical score, and generates the kind of suspense you would find in a modern day war film.


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THE ROOM Fireproof Games


The Room’s soundtrack compliments the ambient atmosphere of its empty spaces. While players are engaged in unlocking its vaults the whirring of cogs and gears, the click of metal tumblers and the sliding of wooden bolts maintains the game’s masterful illusion.


WONDERBOOK: BOOKS OF SPELLS London Studio


The sound of Book of Spells was inspired by the four elements, giving the player the means to ‘hear’ the magic in terms of their very own reality. As for music, a live score conceived as a classical suite uses themes and motifs that are developed throughout the game and each chapter of the book is a movement.


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