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Flying Theatres


Flying Theatres www.parkworld-online.com www. wo www.parkworld-online.co m


laser light source and an increase in resolution, allowing for even sharper pictures.”


Picking up on this theme, CAVU Designwerks Peter R Schnabl continues: “As technology advances, increases in media resolution, better contrast and brightness, and a much wider, richer palette of colours creates an even more immersive and powerful storytelling machine.”


raftwerk Living Technologiies is on of th of the l leadin


Kraftwerk Living echnolog e eading companies


company’s Kevin Murphy…...this is whatwhat he ha to sa


rofessiional audio-visual syst co pany’s Kevi Murphy…. thi


ntegrat ion. Par Worl he had to say


of profess ona audio-visual systemys em integration


one


ompanies in the fie d arkWorld spokepoke to the


he fielld he


Manufacturers across the board are working hard to improve the ride experience, with a number of new technologies emerging. SimEx-IwerksMike Frueh says this is demonstrated in the variety of seating positions now available (classic seat; ride forward, etc.); “different screen designs; added special effects; “amazing new projection options and greatly improved “fly film” production.”


How is he lates Ho an ep us at


ow is the latest technologyechnology enhancing the experience?


of tim esear or fron


solution design VR


ar rame or ou ojection dome s fo gh wi our


For any media-based attraction, technology is changing all the time and we spend a lot of time on research and develloping ‘new tricks’ to keep us at the forefront of technology. We have developed new solutions for our projection domes for certain applications and the design and layout can utilise the latest in design and even uttilising VR to test the applications. Projjection technology is changing and we are using more laser liight source projectors as lamp-based technology is being phased out; plus we are allso increasing the fframe rate that our servers run at and moving to 120Hz where possible. Hiigh frame rate with uncompressed media is an essential factor to achieve the required level of details in mottion, giving our clients a cllearer and criisper image quality. n addition,


enhancing he xperience? or an media-based attr ction, echnolo spend


echnology nd la out ca utilis sin mor


possible actor


clients


hnology is being phase at our se gh frame


ac ie ea er an ep busy wit is nd de ha he lates in design


he applications. Pr ection echnolog lase


ut plus un at an equired le sper image can pr vide our clients he lates ving uality


IIn addition, we utilise the latest spatial audio techniques – we arare kept busy with technology and changes on all levels, to ensure we can provide our clients the latest to suit their budgets.


utilise he lates spatial audio echniques echnology and hanges on all le els, suit heir budgets .


How is he echnology combined enhance he ex


Ho


Flying Theatr or an media-based attraction, he echnology needs to work together seamlessly and work reliably to make the experience work behind the scenes for our clients and their guests. We also work on more special effects integration – controlling the special effects to enhance the immersive experience, and in our motion programming. Motion programming is a key to any successful experience and we are developing techniques to provide real-time motion control along with integration during the film editing and production stages from pre-visualization to final rendering to speed up the process and final integration.


Technology is utilised as a system and the design of everyer technical element has to take into account all of the requirements, as well as to deal with the building or facility, and the media. For any Flying Theatre or any media-based attraction, the technology needs


ow is the technology combined to enhance the experience? echnology is utilised as echnical element has ell as


xperience? ak


as an


or


xperience also


motio


successful al-tim


deal wit oge her seamlessl and or special ef ect ar pecial ef ects enhanc


sy em and he design of int


or he immer iv


ogramming. Mo ion prog ammin xperience and tion contr


lon wit


editing and production nde in


lopin nteg ation eliabl nt gr tio xpe ience hniques es from pre-visualization


Current trends in application? One of the main trends in Flying Theatres content, with many applications applying


Cur ent trends in application?


One of he main trends in Flying Theatres we are seeing is in the content, wit man applications


ar seeing is in he pplying a full story to the ride, such full or he ide, suc


as an action motion ride. The ride experience does not only have to be


er geographical locations and ide xperiences can ak ar


hrough he inside of buildings and magical landscapes hat do no exist through the power of CGI. Even with geographically based experiences, we are seeing a move to more CGI-based locations rather than live filming, as this gives flexibility especially in locations that have strict licenses to fly, like over dense cities, or where filmingilming out of season is an issue.


he po er of CGI. Even wit geographicall based seeing mo


trict licenses


ilming, as his gives lexibility especiall y, lik


in ensit


equests for 3D Flyin ca


heatr


appl ing 3D bring in motio


ful ide ca


ill. 3D applications ontent an


ssues ha ui


he ide. no easy gr at car uit er dense cities, or wher heatres, bu mor CGI-based locat ions in locations er


We also see more requests for 3D Flying Theatres, but here the intensity of a normal 2D theatre can be quite extreme, and applying 3D to such a powerful ride can overwhelm guests and bring in motion issues that are not easy to control – guests can feel ill. 3D applications require great care and coordination betweentween the content and the ride.


out of season is an issue. also see mo no ma su


xtreme, and control nd coo What ar


erwhelm gue ts an guests ca


inatio


What are the challenges and solutions or manufacturer and operators ?


manufacturers and operators? Challenges ar


esear hing and de eloping ensur


jus for Flying Theatres but also for and attractions.


ar he bes


Challenges are constant and as noted earlier, we are constantly researching and developing to ensure the best experience, not just for Flying Theatres but also for other media-based rides and attractions.


he hallenges and solutions for cons ant and as no ed earlier


cons antl xperience, no her media-based ides eel


as an action motion ide. The ide xperience does no onl ha be over geographical locations and ride experiences can take guests through the inside of buildings and magical landscapes that do not xis hroug xperiences, ather han liv hat ha


uests peed up he process and nal in eg ation he building or acility and he media. or mak he


or behind he scenes for our clients and heir guests. or


ont ollin nd in ou pr vid e


ur ng he lm ina


account all of he equirements, ensur


anging al he tim oping ‘n


tr elope


er ain application nd


hangin


nd h e ilising nd


ojector as am -based ar


ion, givin


so incr asing he 0Hz wher


uncom essed media is an essentia ail


ur


12


FEBR AR 20


FEBRUARY 201 9


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