Contents 6 Critical Path
The key dates this month 8 IRL
CES, PGC London, Indie Game Awards and Guildford Games festival
14 PR Panel Riders on the (Shit)storm
24 1SP Agency On its acquisition of Renaissance, and what a ‘superagency’ even is
30 Ins and Outs This month’s hires and moves
36 Koei Tecmo A conversation with Yosuke Hayashi
50 The Art of … The Invincible
54 When We Made … Kena: Bridge of Spirits
58 Final Boss Skyhook’s Susan Burns
40 46
TheEditor W
All change!
ith so many people coming and going, MCV/DEVELOP has had the air of a busy train station rather than a hungover editorial room these past few weeks. Last month MCV’s long-serving business development manager managed to squeeze aboard the GTFO Express and, as I write these words,
both its media director and staff writer are waiting on the platform for the last train home. Thankfully, it’s not all one-way traffic, with Eleanor Porter joining the team to help keep the engine stoked with… well, anything that burns in this day and age. Next stop: Issue 996. All aboard!
Richie Shoemaker
richie.shoemaker@
biz-media.co.uk
40 Pocket Gamer Connects
On 10 years of events in London, and lessons learned in the process
46 When We Made … Cavern of Dreams
36
February/March
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