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Contents 6 Critical Path


The key dates this month 8 IRL


CES, PGC London, Indie Game Awards and Guildford Games festival


14 PR Panel Riders on the (Shit)storm


24 1SP Agency On its acquisition of Renaissance, and what a ‘superagency’ even is


30 Ins and Outs This month’s hires and moves


36 Koei Tecmo A conversation with Yosuke Hayashi


50 The Art of … The Invincible


54 When We Made … Kena: Bridge of Spirits


58 Final Boss Skyhook’s Susan Burns


40 46


TheEditor W


All change!


ith so many people coming and going, MCV/DEVELOP has had the air of a busy train station rather than a hungover editorial room these past few weeks. Last month MCV’s long-serving business development manager managed to squeeze aboard the GTFO Express and, as I write these words,


both its media director and staff writer are waiting on the platform for the last train home. Thankfully, it’s not all one-way traffic, with Eleanor Porter joining the team to help keep the engine stoked with… well, anything that burns in this day and age. Next stop: Issue 996. All aboard!


Richie Shoemaker richie.shoemaker@biz-media.co.uk


40 Pocket Gamer Connects


On 10 years of events in London, and lessons learned in the process


46 When We Made … Cavern of Dreams


36


February/March


February/March 2024 MCV/DEVELOP | 5


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