search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
RECRUITMENT Ins and Outs: Industry hires and moves 1 4 3 2


1 NEIL CAMPBELL has become associate technical director at Sumo Leamington. Neil has 24 years of industry experience, and has worked on several AAA games for PC, console and mobile, including Guitar Hero and its spinoff DJ Hero. Before joining Sumo, he set up two companies, one that worked on VR games, and another that is working on an interactive story app.


3


2 Also at Sumo Leamington is KYLE ROBINSON, who has joined them as a junior programmer, following a successful placement during his studies in computer games programming at Staffordshire University. His focus is on graphics programming using C++ in DirectX 11. For his final year project, he created a graphics framework to simulate non-Euclidean geometry using DirectX 11.


5


3 EMMA BRUCE has become a design manager at Sumo Sheffield. She has over 15 years of experience in the games industry in a variety of roles, including time spent working at studios like Eutechnyx and CCP Games, as well as Lionhead and Ubisoft. Some of her video game development credits include Dust 514, Fable Legends, Dead Island 2 and Tom Clancy's The Division 2.


4 Also at Sumo Sheffield is JASON WARE, who has taken on a UI/UX Designer role recently. Prior to joining the team, he spent almost five years at Frontier Developments, in similar UI designer roles. Before joining the games industry, he spent time working at Travelex in the foreign exchange industry, where he made it all the way to the Bureau Manager level.


5 VENEZIA GEORGIEVA is at Sumo Sheffield now too, where she’s a senior systems and economy designer. She started out her career at Mojiworks, where she developed two games for Snapchat that reached over 100 million players in total. After that she worked at Creative Assembly, where she levelled up her AAA game development knowhow and overall game design skills.


6 30 | MCV/DEVELOP February/March 2024


6 Lastly at Sumo Sheffield is JO ROOT, who is now an associate studio production director. She’s been in the video games industry for over two decades, and started out at Criterion Software back in the RenderWare days. Other teams she has worked as a part of include EA Frostbite, Mythical Games and Polystream. She’s also the co-author of a book on games industry management, called The People Manager: A Guide for First Time Managers.


7


8


7 Elsewhere in the Sumo Group, LOU ARNOLD has taken on a human resources assistant job. He joined the games industry after graduating in 2012, when he went straight into a community manager role at Nintendo in Frankfurt for 4 and a half years, supporting Miiverse on the Wii U/3DS. Before Sumo, he was most recently working at Frontier Developments as an art and animation recruiter.


8 Over at Atomhawk, they’ve hired CHLOE PATRICIA HODGSON as a UX Designer. She has a degree in computer science and AI from the University of York, and briefly worked as an engineer at a nuclear robotics company before making the change to video games. Her first role in the industry was at Ubisoft Reflections, where she worked on an as-yet unannounced new AAA IP.


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60