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LOOKING BACK ON GAMESCOM


There were 320,000 people at this year’s gamescom. We pulled aside five of them to see what they thought of it


Creative director of The Indie Stone (of Project Zomboid fame), Will Porter, took his first steps into a larger world by attending his first gamescom.


Also travelling to gamescom for the first time, Eleanor Porter (no relation) was the business development manager for MCV/DEVELOP sister mag PCR.


After flitting about as a freelancer on his last visit, this year Henry Stockdale was representing UploadVR, where he is an engoggled staff writer.


Jennifer Bigell is THQ Nordic’s global PR manager, and has extensive gamecom experience. Its escalators especially.


Attending gamescom in his capacity as game director on Helskate (which we’re calling Tony Hawk’s Deathloop) was Steve Swink.


How did you get to gamescom? Steve Swink: By train, from Amsterdam, with Kwebbelkop! Jordi van Den Bussche and I travelled a breezy four hours. We left around 7am. I have a toddler, though, so I’d been up for ages.


Henry Stockdale: I travelled from Stansted to Köln Bonn Airport airport, making that initial journey from Bournemouth. I’m thankful getting to Köln was largely uneventful, just lengthy. I went on behalf of UploadVR and during Gamescom, I was joined by my Australian editor, Harry Baker.


Jennifer Bigell: I hopped on a plane from Vienna to Cologne- Bonn airport the weekend before gamescom, then I took the train from the airport to the city. The flight played a little game of “fashionably late,” but overall, the journey was as good as can be! I travelled alone, not counting all the other people on the plane.


Eleanor Porter: To get to Gamescom I flew from Heathrow to Dusseldorf and caught the train to Cologne, with the same return journey. I caught the slow train due to some cancellations. It meant that I got to see all the stops from Dusseldorf to Cologne. We will call it the ‘scenic route’.


September 2023 MCV/DEVELOP | 37


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