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“I was there from the first issue we put together in a terrible office in Arlesey. One day it rained a lot and water came through the roof, or at least I think that was why I came in to find Stuart holding up the ceiling tiles with a broom. ‘We're making history!’ he said.” Owain Bennallack (MCV & Develop 1998 - 2008)


“MCV taught me a huge amount about the industry, writing, and just being ‘human’. The experience gained was just incredible. I’m proud of what we accomplished and I made a lot of mistakes too! If I had my time again I probably wouldn’t have left!” George Kotsiofides, Quantum Sheep (MCV 1998 - 2001)


“My time at MCV was driven by honesty and integrity. We upset people, but the stories were always verified and done impartially. We praised and we criticised. That sort of reporting is vital. With so many emergent talents to this day, MCV is a great way to see trends and advances. Every industry needs a good, impartial, unbiased, fearless trade paper.”


Steve Merrett, Bethesda Softworks (MCV 2000-2001) “Some weeks, it sent ripples – even the occasional shockwave –


across the games industry. Most weeks, it was not a bad read. Every week, it was made by a team of passionate and creative kids, who got to write words and pay the rent off of it. It gave me some of the best years of my life, some of the best friends of my life – and I even hoodwinked the enchanting junior designer into matrimony.” Tim Ingham, Music Business Worldwide (MCV 2006 - 2009)


“It was us against the world. We went to war for each other, no matter what was thrown at us. The pay was shit, but I didn’t care about that. We were revealing the news to the world. And it was hilarious. I’ve never laughed so much in my life.”


Ben Parfitt, Creative Assembly (MCV & Develop 2005-2016)


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