Vince Pavey spoke with Hollie Emery and Benni Hill from Bonsai Collective, to find out how the studio behind Luna Abyss is encouraging not just its own growth, but is carefully cultivating change in the wider industry as well
BONSAI I
GROWING THE Hollie Emery and Benni Hill, Bonsai Collective 16 | MCV/DEVELOP January 2023
f you’re a follower of video games, then Luna Abyss should be on your radar. It’s a gnarly first-person action-adventure game with a focus on an atmospheric
narrative, interesting world building and pulse-pounding bullet hell action. It comes to the world from Bonsai Collective, an up-and-coming UK remote studio with its leadership in and around Manchester. Bonsai Collective was imagined as a remote studio from
the beginning, even before there were several pandemic- related lockdowns around the world. That was always the plan – because they had desired to do things differently. “We always intended to be a remote-first studio, explains
Bonsai’s production director and co-founder Hollie Emery. “We wanted to work with talented folks, without the limitations that an onsite studio has.” “Our intention was to do things differently. We wanted
our studio to cater to different lifestyles, backgrounds, disabilities, including immunocompromised persons, and underrepresented voices. Being a flexible remote studio was
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