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The latest lineup of speakers at this year’s Develop:Brighton


ART


Developing Technical Skills to Increase Your Creativity – Ruthie Nielsen, TT Games


The Future of Fashion in Games – Cait Goodale, DREST


ADHD City


Weird Things That Help for the Creative (but noisy) Brain – Anna Hollinrake, Mediatonic


BUSINESS


From Concept to Launch: A Data-driven Approach to Success Tyler Long, Newzoo


Pulling Together a Business Case – Rami Ismail, Indie Developer


Confident Pitching: The Cheat Codes Jon Torrens, Public Speaking Coach


CODING


Across the Board on Apple Arcade: Putting DOTS Through its Paces – Matthew Rubin, AlphaBlit


How We Brought a Large C++ AI Codebase to C# and Unity – Fabio Anderegg, Kythera AI


Is Your Code Working For You – Nikky Armstrong, Silver Rain Games


The Dark Pictures Anthology: Crafting Interactive Narrative Games Will Doyle, Supermassive Games


DISCOVERABILITY AUDIO


Running Featured Cross-publisher Events on Steam –


Gary Burchell, Fireblade Software


Creative Alchemy - Transmuting Your Game’s Vision into Marketing Gold – Dessil Basmadjian, Focus Entertainment


Downward Spiral or Mega Viral: 10 Lessons From a Year on TikTok – Grace Curtis, Future Friends Games


IBC


Why Deep Community-Driven Engagement is the Key to Turning Your Fans into Your Advocates – Brendan Malcom, Games By Malcs


The Indie Secret Weapon: TikTok (get discovered by doing very little) – Ashley Denton, Explosive Alan Productions


The 4 Day Week: Is It Time for Studios to Re-think? – Liz Prince, Amiqus


Field Recording Pokemon


The Search for Perfect Sounds – Malin Arvidsson, Masssive Entertainment


Tom’s Clicks and Glitches: A Professional Confessional – Tom Colvin, Media Molecule


F1 Audio Experience: Insight into an Asset Heavy Cross Disciplinary Technical Audio Pipeline –


Tim Bartlett and Will Augar, Frontier Developments


ROUNDTABLES


Exploring Ways to Create and Foster Positive Mental Health Awareness in Your Workplace –


Rosie Taylor, Safe In Our World


How Can Higher Education and the Games Industry Work Better Together? –


Tom Cole, University of Greenwich Raise Your Game:


How to Make Equality, Diversity and Inclusion Central to Your Games Business


DESIGN


Designing “DEATHLOOP”s First Hours at the Eleventh Hour – Dana Nightingale, Arkane Lyon


Design Sensibilities for a Collaborative Culture – Jamie Smith, Sumo Digital


MOBILE


Launching a Sequel on Mobile Games (Mobile) –


Fernando Pernica, Google


The Importance of Quality Immersive Social Integration When Bringing Games to Asia –


Jorvik Zhang, Tencent Cloud


Planting Seeds: Designing Games for Organic Growth – James Older, Landmark


May 2022 MCV/DEVELOP | 45


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