The latest lineup of speakers at this year’s Develop:Brighton
ART
Developing Technical Skills to Increase Your Creativity – Ruthie Nielsen, TT Games
The Future of Fashion in Games – Cait Goodale, DREST
ADHD City
Weird Things That Help for the Creative (but noisy) Brain – Anna Hollinrake, Mediatonic
BUSINESS
From Concept to Launch: A Data-driven Approach to Success Tyler Long, Newzoo
Pulling Together a Business Case – Rami Ismail, Indie Developer
Confident Pitching: The Cheat Codes Jon Torrens, Public Speaking Coach
CODING
Across the Board on Apple Arcade: Putting DOTS Through its Paces – Matthew Rubin, AlphaBlit
How We Brought a Large C++ AI Codebase to C# and Unity – Fabio Anderegg, Kythera AI
Is Your Code Working For You – Nikky Armstrong, Silver Rain Games
The Dark Pictures Anthology: Crafting Interactive Narrative Games Will Doyle, Supermassive Games
DISCOVERABILITY AUDIO
Running Featured Cross-publisher Events on Steam –
Gary Burchell, Fireblade Software
Creative Alchemy - Transmuting Your Game’s Vision into Marketing Gold – Dessil Basmadjian, Focus Entertainment
Downward Spiral or Mega Viral: 10 Lessons From a Year on TikTok – Grace Curtis, Future Friends Games
IBC
Why Deep Community-Driven Engagement is the Key to Turning Your Fans into Your Advocates – Brendan Malcom, Games By Malcs
The Indie Secret Weapon: TikTok (get discovered by doing very little) – Ashley Denton, Explosive Alan Productions
The 4 Day Week: Is It Time for Studios to Re-think? – Liz Prince, Amiqus
Field Recording Pokemon
The Search for Perfect Sounds – Malin Arvidsson, Masssive Entertainment
Tom’s Clicks and Glitches: A Professional Confessional – Tom Colvin, Media Molecule
F1 Audio Experience: Insight into an Asset Heavy Cross Disciplinary Technical Audio Pipeline –
Tim Bartlett and Will Augar, Frontier Developments
ROUNDTABLES
Exploring Ways to Create and Foster Positive Mental Health Awareness in Your Workplace –
Rosie Taylor, Safe In Our World
How Can Higher Education and the Games Industry Work Better Together? –
Tom Cole, University of Greenwich Raise Your Game:
How to Make Equality, Diversity and Inclusion Central to Your Games Business
DESIGN
Designing “DEATHLOOP”s First Hours at the Eleventh Hour – Dana Nightingale, Arkane Lyon
Design Sensibilities for a Collaborative Culture – Jamie Smith, Sumo Digital
MOBILE
Launching a Sequel on Mobile Games (Mobile) –
Fernando Pernica, Google
The Importance of Quality Immersive Social Integration When Bringing Games to Asia –
Jorvik Zhang, Tencent Cloud
Planting Seeds: Designing Games for Organic Growth – James Older, Landmark
May 2022 MCV/DEVELOP | 45
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