search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
EA’S KNOCKOUT INITIATIVE TO ADDRESS SKILLS SHORTFALL


In March, EA announced the start of not one but two educational partnerships. The first with Ukie’s Digital Schoolhouse, the other with EVERFI in the UK. The aim: to bring the spheres of education and industry closer together. Richie Shoemaker spoke with EA’s Chris Bruzzo and EVERFI’s Jemmi Best to see how things were moving along


L Chris Bruzzo


ate last year, a group of technology leaders informed the government that it had a duty to narrow a persistent skills gap that was costing


the economy £1.5 billion a year to plug. Simultaneously launching its Engineering Kids’ Future campaign, the Institution of Engineering and Technology (IET) estimated that the shortfall in STEM sector workers was currently over 173,000, equivalent to ten vacant positions per UK business. Unsurprising, half of those companies were experiencing acute skill shortages when recruiting. The scale of the shortfall proves it has not been


brought about by COVID or Brexit – although neither will have helped. Indeed, according to the IET, the STEM skills gap has been widening for 15 years, meaning any solution would need to address every tier of primary and secondary school education. Only by establishing and maintaining appropriate and practical long-term skills learning, we are told, could the UK hope to fully compete.


30 | MCV/DEVELOP May 2022


Businesses and other institutions have of course


been aware of the shortfall for some time, with many implementing or cooperating in initiatives that address arrears specific to their industry. EA is one such company, having worked with EVERFI in North America since 2015 to deliver its cloud-based Play to Learn course, which has so far reached more than 16,000 students. Its success has led EA to recently launching Play to Learn in the UK, targeting 11-14 year olds. A simultaneous partnership with Digital Schoolhouse is targeting dozens of primary schools. A drop in the ocean, perhaps, but if the initiatives continue as they’ve started, more will undoubtedly follow.


What have been the practicalities and difficulties in establishing these two initiatives? Chris Bruzzo: We launched our partnerships with EVERFI and Digital Schoolhouse to help a new generation of talent discover the fun, challenge and


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64