and can be sold and traded for points or put towards game purchases. Sure, Valve is the primary gatekeeper, but then
Moxy.io, to some degree, has to be the gatekeeper of its transactions. Where those transactions are recorded seems almost irrelevant in that context. “I honestly don’t think there are other solutions that are
as safe and secure as blockchain,” says deFouw. “The thing is with crypto, sure, there can be hacks. But it’s not like you can actually take people’s coins at the core blockchain level. The other part is I can’t hack my way to have more coins. In a regular database, if someone gets in there, they can make it so they have 100 million tokens, but inside of blockchain, since it’s distributed ledger technology and everything’s kept on that ledger, it’s not like you can really change them all at once.” Almost undermining his own argument, when asked
about the
Moxy.io launch, deFouw revealed that it had been planned for the end of April, but due to the $650 million that was hacked from the user accounts of Axie Infinity, the Moxy team decide to review its security to provide hardware support for wallets. “We didn’t want to just launch and get hacked, because
you never know, anything can get hacked. We just want to take extra precautions, especially with the kind of money that’s involved in this. We did a fundraising round, we raised $10.35 million, so we definitely want to make sure all of our investors are safe and secure. And as well as, you know, regular players.” Well, quite.
EARNT OFFERINGS If there are no destructive hacking attempts in the wake of the
Moxy.io launch and the two games lined up are well received, deFouw hopes that within six months the team will have at least one triple-A title from a large studio integrated into the Moxy ecosystem. Then, by the end of 2023, the Moxy team hopes to have its first in- house game in circulation, a Pokemon Go-style blockchain title that has yet to be revealed, but which as a concept actually came before that of
Moxy.io. Despite the team first coming together in 2017
when the blockchain and NFTs seemed far from threatening gaming’s borders, it’s clear that Moxy. io is very much at the beginning of its journey. Whether it’s able to counter the overwhelming hostility from gamers to blockchain gaming through a combination of experience and approachability seems unlikely, because as we know with every platform launch, whether a piece of new hardware or not, it always comes down to the perceived quality of the games. Whether Moxy brands them play-to-earn or play-and-earn, for gamers it’s not about the preposition or the conjunction, they just want to play and enjoy. The Moxy team has a long way to go to convince those that consider playing and earning anathema to one another that DLT games can be fun.
May 2022 MCV/DEVELOP | 41
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