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PR and business development, with credits including Grand Theft Auto V, GTA Online and Red Dead Redemption 2.


Matt: Please tell us a little about your networked studios. Phil: This is the part of the model we are proudest of. Across the group we have a network of over 270 developers in six studios, with shared motion capture, combat engine technology and 3D production pipelines that any partner can draw on. A studio of 25 to 80 people signing with us gets more than a marketing budget: cinematics, mocap, additional combat and animation work, porting, QA, localisation and English voice, all through the network, not built from scratch on every project. We also take minority positions where it makes sense, so we are invested in the studio and not just the release. The idea is that a small team with a strong creative vision should be able to make a game that looks and plays like it came from a much bigger one.


Matt: You attended gamescom, announcing six games coming to the west; can you take us through those key titles and tell us what we should be excited about. Phil: We are genre agnostic, but what the six games share is a shape: single player, 15 to 20 hours, mid-


September/October 2026 MCV/DEVELOP | 7


priced, and full of story, intrigue, myth and culture. That is the kind of game players keep asking for and the kind that is hardest to find at the moment. Five of the six are coming West for the first time; the sixth is travelling the other way. Showa American Story had its Western debut on


Opening Night Live. It is an action RPG set in a 1980s America colonised by Japanese pop culture, and it is unlike anything else on the floor.


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