Matt: Any closing thoughts? Ross: We’re on a broader mission to humanise what it means to be a game publisher. We are actively looking for long-lasting partnerships, and we recognise there are many different paths to achieving that goal; it’s not a one-size- fits-all process. That flexibility extends beyond traditional publishing deals. We actively support games already out on Steam that need a strong partner for ongoing lifetime management or console publishing, helping established titles like STARDUST reach entirely new audiences on new platforms. To bring this philosophy to life, we launched
an initiative called “Pitches and Pints.” The idea is simple: developers are invited to join us for a
Looking ahead, we are actively experimenting with new prototypes and aiming to build our games in close conversation with our player community, so you can expect to hear much more from Silver Bullet moving forward.
Matt: What are your long-term plans for the company? Ross: Looking long-term, our focus is on building a balanced, sustainable portfolio through a hybrid approach. We plan to maintain an active slate of publishing opportunities, while continuing to invest heavily in our own IP via Silver Bullet. Alongside our digital growth, we are actively
searching for standout titles with high commercial appeal and dedicated fanbases that are likely to perform well as physical releases.
Matt: Any specific exciting announcements you can share with us? Ross: We are thrilled to share that we’ve just signed two incredible new titles, one of which are already out in the wild and announced: STARDUST: Wish of Witch. We couldn’t be more excited for what’s coming in the months ahead. As for our second signed project, we’re keeping it under wraps just a little longer – you can expect the full reveal very soon, so keep an eye on upcoming Halloween- themed showcases. Trust us, it’s a total showstopper.
34 | MCV/DEVELOP September/October 2026
walks away with honest, constructive feedback they can actually use. We’ve seen incredible engagement and positive responses from the community so far, and we firmly believe this transparent, developer-first approach is setting the right foundation for our future.
drink (it can be a non-alcoholic option!) and pitch their game in a relaxed, low-pressure environment. Even if a project isn’t a fit for our catalogue, every developer
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