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RHINO ROCK STUDIOS


Tori Till spoke with industry veteran, Emma Perkins, Founder & CEO of Rhino Rock Studios


F


irstly, could you tell us a bit about yourself and your industry background? I’ve been around games and technology for


most of my career. I actually started out at Lionhead Studios, supporting on Fable and Black & White 2, before moving into production, programme management and leadership roles across games and technology. I knew however that I always wanted to build


something myself. Rhino Rock Studios came from feeling that there


was space for a studio that could do things slightly differently. I wanted us to become a strong UK studio with the ability to support other developers and work on some amazing games, but also use that experience and commercial stability to make our own games and take some creative risks. I certainly enjoy working in a pragmatic and modern way. I founded Rhino Rock in 2024, and it received


a fantastic positive response. We have three sides to the business really which are outsourcing and co-development, our own IP creation, and pushing more into the immersive gaming world with larger IP holders. It’s definitely evolved from the original idea,


but the core of what I wanted to build hasn’t really changed.


10 | MCV/DEVELOP September/October 2026


Can you give us the elevator pitch for Rhino Rock; what’s your schtick? I suppose our schtick is that we don’t fit neatly into one box! We’re a UK games studio, but we’re also an outsourcing and co-development partner. We can provide anything from an individual specialist through to a whole team across all disciplines and harder to find skillsets. At the same time, we make our own games and


look at what the future could be for gaming. I really like that mix because the two sides


feed into each other. We get to work with some incredibly talented teams and amazing IPs, while still having the freedom to build our own ideas and our own identity as a studio. We also try to stay quite agile. I never want us to


become so complicated that it takes ten meetings to decide whether we should try something. If we think an idea has potential, sometimes the best thing to do is just build it and find out. I want my team to have the creative freedom to all be heard and have input.


2How have the first couple of years in existence been? Challenging or tons of fun? Can I say both?! It’s definitely been challenging. Starting any company is difficult, and starting a


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