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Contents September/October 2026


4 Cormac Moylan Could GTA VI be the release that sees gaming shift


away from physical discs 6 4Divinity


MCV/DEVELOP chats to Phil Doust, Head of Publishing at 4Divinity


10 Rhino Rock Studios New girl, Tori Till, speaks to Founder & CEO, Emma


Perkins 13 Upscale Studio


Artem Shkafenko, Head of Marketing at Upscale Studio, explains how console marketing works


14 CrazyGames


Is it time to go back to the web? Rafael Morgan explores…


15 Mike Gallagher


The Founder of Untitled Advertising explains why PC game marketing shouldn't stop at launch


16 Women In Games Dr Marie-Claire Isaaman looks at new research on


Gen Z women’s leadership ambitions


18 What do Gen Alpha want next? Helenor Gilmour, Head of Strategy at Beano Brain has the answers…


19 INNO Games


“AI's Hours-Saved Pitch Is Underselling the Real Change to Product Work” by Lukas Offerhaus


20 Frontier Developments We speak with Jo Cooke and Dan Lazarides, about


2026 and beyond


23 Debugging D&I Liz Prince MBE tells us how “Talent doesn’t have a sell-by date”


24 VIVERSE


Andranik Aslanyan, on how browser-native distribution gives premium games a second life


26 The Story Mob MD, Karen Low, tells Matt all about the agency’s


new brand identity and website 2 | MCV/DEVELOP September/October 2026


27 Green Man on a Mission Paul Sulyok explores what the evolution of Indie


means for the industry in 2027 28 Bloxd


“A multiplayer game platform focused on editable voxel worlds”. We ask what that actually means


30 Playstack “Building future proof teams while nurturing people”


By Carmen Martino, People Operations Manager at Playstack


32 Silver Lining Interactive


MCV/DEVELOP gets to know the studio via Head of Marketing, Ross Griffith


35 SIFOR


“What getting my time back taught me about AI in development” By Ali Al Hamwi


36 Tyrosine Games


Huseyin Onur offers a practical approach to horror game design for indie developers


38 Imagination Technologies Ed Plowman presents “Ray Tracing: The


computational cost of high-fidelity graphics” 41 MY.GAMES


“Succeeding in mobile games” by Dmitrii Byshonkov


42 Digital lighthouse How a remote sensing research project became an entertainment company


43 Andreas Deptolla Our Matt quizzes the (relatively) new President of


Atari Europe


44 Playtesting Steve Bromley on “How early playtesting helped keep the development of Denshattack! on track”


46 Planet Play Environmental and social impact aren't separate


stories. So says Rhea Loucas…


48 Unlock Audio Elliot Callighan presents “Music Design: A Secret Sonic Weapon”


50 Final Boss This month: Jo Cooke, CEO at Frontier Developments


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