Screen Time
What have I been playing? All sorts, thanks for asking. Matt Broughton: Justifying blagging game codes one vague mention at a time…
CRIMSON DESERT
Just for a change my current favourite isn’t some quirky Steam release and I even paid for this one. Wonders never cease! I was actually pretty late to Crimson Desert thanks to Starfield but am about 57 hours in and still having a ruddy good time. Early frustrations at lengthy back- and-forth missions have been swept away as I can now jump and jump and jump and fly and swoop and… well, you get the idea – suffice to say, the game has opened up. On paper, combat gets perhaps overly complicated, but in practice you’ll quickly rely on simpler, more powerful moves and combos to get the job done. Wading into a fight showing tens of angry red dots on the mini- map soon becomes something you relish rather than avoid. Oh! And I’ve got a cat that collects loot from the dead bodies. Genius addition. Here kitty kitty…
STYX: BLADES OF GREED
Another title I came to late… but as I love anything that involves sneaking around, poisoning or stunning guards, and then stuffing them into boxes to avoid detection, Styx is right up my street. A bit of platforming, a bit of evasion, and tons of being a git and tricking people to their death. BINGO! There are some annoying elements, but I’m having enough fun to
ignore those and work on perfecting my sneaking skills. Upgrades bring yet more fun and make otherwise tedious levels doable. Go on, have a go.
WALL WORLD STRATEGY
I only got to the demo before going to press, but the full game is now available. I’m a sucker for mining games, and this is an interesting combo of sending small mining groups underground to mine for valuable resources, while a zoomed out surface game sees you running things on a larger scale, providing shelter for workers, harvesting top-side deposits, and generally dealing with people whining about not having enough air or water. Ungrateful sods. Anyway, it wouldn’t be
a proper Screen Break page without me playing something odd, so consider that box ticked!
6 | MCV/DEVELOP July/August 2026
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