Contents July/August 2026 6 Screen Time
Spoiler: I’ve been playing Crimson Desert (a lot). 7 IRL
I put on a suit – twice.
10 Red Dune Games We get to learn all about our cover stars.
14 Manchester Games Network Hey! It’s Stephen Hey. Hey.
16 Women in Games “Beyond Growth: What Does a Healthy Games Industry Look Like?”.
18 Eden Chan
“Why Community Management Needs to Stop Being the Studio Scapegoat”.
22 Ben Peel Want to feel very old and comparatively underachieving? Read on!
23 Ludeo “Play Before You Pay” says Rob Schonfeld, Chief Business Officer at Ludeo.
24 Good Game Club Podcast We look behind the pop shields of this stonking show.
26 Esports
Dom Sacco looks at how esports is unlocking the next level of live entertainment.
28 G2A
Bartosz Skwarczek explains why the digital marketplace has finally taken external investment
30 Juniper Research VP of Research, Nick Maynard, takes us through “The Trust Paradox”.
32 Planet Play
Felix Bradshaw outlines why games are uniquely positioned to drive global impact at scale.
34 Debugging D&I “Why we can’t afford to step back on inclusion” by Liz Price MBE.
35 XDS 2026 Where the future of external game development takes the stage.
4 | MCV/DEVELOP July/August 2026
52 Unlock Audio “Why Interactive Scares Demand Interactive Composers”.
54 Final Boss Chris Hewish - President of Xsolla.
50 Decibel
Sam Brace bring us “From Warped Tour to Games PR: The Unlikely Story of Decibel-PR”.
51 Glitch
Founder and CEO, Devin Dixon, introduces us to a new TikTok-like gaming platform.
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49 The Renaissance Man Stefano Petrulio is here to tell you about The Price of Awareness.
36 PlayDucky
Sandbox mobile game, Melon Sandbox, quietly passed 150,000,000 players. Yikes!
38 Tanglewood
“What Every Developer Should Know About World Partition in Unreal Engine”.
40 Paul Sulyok “The future of British gaming is regional, digital and connected”.
41 Nitrado
CEO, Raphael Stange, describes “The Infrastructure Your Launch Numbers Don’t Show”.
42 XMOS “Winning Gaming Systems Need Rhythm, Not Just Low Latency” by CEO, Mark Lippett.
44 Playtesting Steve Bromley is back, and this issue he is Testing Story in Games.
46 Poki “Keeping Tabs on Web Gaming” by Poki COO, Stein Janssen.
48 GOALS A timely piece from Andreas Thorstensson, founder and CEO of this upcoming football sim.
CONTENT
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