It gave me some of the best years of my life, some of
the best friends of my life – and I even hoodwinked the enchanting junior designer into matrimony. Tim Ingham, MCV 2006-2009
Working on a weekly magazine was absolutely brutal but amazing at the same time, because it forced you to have all of your organisational processes in place in terms of when different parts of the magazine would be done and needed to be sent off. That’s actually the thing that still sticks with me and that has followed me throughout my career. Samantha Loveday, MCV 2000-2005
All games trade journalism matters, and we need as many publications as possible reporting on the industry and its evolution. Video games are the biggest form of entertainment in the world and have been for some time (I remember cover stories about blockbuster games outperforming the biggest films). It needs to be recorded for posterity, so we understand the history of it. Every new development and disruption needs to be scrutinised so we can prepare for the future of it. And publications like MCV (or
GamesIndustry.biz) help those in the industry - whether they’re veterans or just getting started - understand what’s going on in the business so that video games can continue to thrive. James Batchelor, MCV & Develop 2008-2016
We were always having to explain what MCV meant, but having a weird acronym was often quite useful. One of my favourite things in the old days was having to ring people up cold. It’s quite difficult to get people to answer the phone and take your call, but if they heard ‘MCV’ some people would think you said ‘MTV’. Michael French, MCV & Develop 2005-2013
I think I had a reputation for being the ‘politest man in the industry’ at MCV. I was terrible at remembering names, and was embarrassed when people recognised me, came up to say ‘hi’ and I just had no idea what their name was. I had to fake my way out of the situation. So I took to calling people either ‘Sir’ or ‘Madam’, and it (mostly) worked! People thought I was incredibly polite and seemed to like it! I GOT AWAY WITH IT! There, that’s my deep, dark, secret exposed after 25 years! George Kotsiofides, MCV 1998-2001
We were an independent business with our own agenda of excellence and we loved working hard. It was a pleasure and an honour to be writing about such a fast moving business. What I learned from going into other sectors, such as music and toys, for example, is that they’re slow and they certainly weren’t as entrepreneurial compared to games. The games industry maybe isn’t quite as entrepreneurial as it was, but the independent development sector has kept that end up. Stuart Dinsey, MCV & Develop 1998-2013
December/January 2025 MCV/DEVELOP | 45
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