“This medium is an interactive work with artistic value comparable to that of older, more established media”
will be continually developed by a dedicated team. The museum will transform and evolve, continuously renewing itself to always present itself in a fresh and innovative way, even for those who return after just a few months. This will make GAMM unique in its field, capable of facing challenges and constantly adapting to the evolution of video games.
if we place two screens in a room—one showing early works by the Lumière brothers (like the train entering the station) and the other showing a contemporary blockbuster like Avatar 2 by James Cameron—there is a huge difference, even though over a century has passed. However, if we place two screens in the same room—one showing Pong by Atari and the other showing a recent game like Call of Duty, Elden Ring, The Last of Us, or one of the latest Zelda games—the difference is even more striking in every way, despite only fifty years having passed. This demonstrates how video games, being tied to computer technology, undergo constant transformation. GAMM reflects this evolution by creating a
dynamic structure, a sort of “digital vault” capable of adapting to the rapidly changing world. This space will be able to receive interactive input, offering new content, exhibitions, special events, and formats that
What are some of the most valuable or unique exhibits that will be displayed at GAMM, and are there any items exclusive to the collection? At GAMM, we preserve many exclusive and highly valuable items, and, importantly, we have a team of researchers and scholars from our research centre who work constantly to expand this collection. When I refer to “items,” I mean both physical and digital ones, because today, especially in the world of video games, virtuality is as real as physicality. We have gathered contributions from some of the greatest video game creators, both past and present, who showcase significant aspects of their work—from inspiration and development to their broader perspectives on the major themes that shape the video game industry. Among the physical items, we have fundamentally
important pieces, such as the original master disk of Doom, the game that has probably influenced the video game industry and the medium itself more than any other. These are the original disks, the first master copies sent for duplication for the first version of Doom, created by John Carmack and John Romero of id Software. We also have all the artifacts from the Alamogordo dig in the United States—objects illegally buried by Atari during the 1983 video game crash—which we proudly display as the first museum to showcase them, even before the local civic museum. In addition to these, to celebrate the opening and
renewal of the museum, we have decided to highlight video games produced in Italy, as our country has been a pioneer in this field in Europe, second only to
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