This page contains a Flash digital edition of a book.
(Source: www.thisislondon.co.uk/ news/techandgadgets/phone-app- economy-worth-22-billion-7311172. html


Case Study 1 – Angry Birds


Undoubtedly one the biggest app success stories is ‘Angry Birds’, which was developed by Finnish computer game developer Rovio Mobile. Inspired primarily by a sketch of stylized wingless birds, the game was first released for Apple’s iOS in December 2009. Since that time, over 12 million copies of the game have been purchased from Apple’s App Store, which has prompted the company to design versions for other touchscreen- based smartphones, such as those using the Android operating system, among others.


Angry Birds has been praised for its successful combination of addictive gameplay, comical style, and low price.


times. In March of 2012, both Draw Something and OMGPOP were bought by the game giant Zynga for $180 million. In April 2012, there was a notable drop in users and Zynga’s stock price declined by 50% shortly after the purchase.


one million registered users. In June 2011 Instagram announced it had five million users and it passed ten million in September of the same year. In April 2012, it was announced that over 30 million accounts were set up on Instagram.


Instagram announced that 100 million photos had been uploaded to its service as of July 2011. This total reached 150 million in August 2011.


Instagram’s new Android version in Google Play crossed more than one million downloads within 12 hours. Instagram has recently made headlines with its efforts to keep the “Insta-universe” as a positive space and has prohibited any hashtags or photos that promote self-harm.


Case Study 3 - Instagram


Instagram is a free photo sharing program launched in October 2010 that allows users to take a photo, apply a digital filter to it, and then share it on a variety of social networking services, including Instagram’s own. A distinctive feature confines photos to a square shape, similar to Kodak Instamatic and Polaroid images, in contrast to the 4:3 aspect ratio typically used by mobile device cameras.


Case Study 2 – Draw Something


Draw Something is a mobile app developed by OMGPOP. It was one of the winners of the Flurry App Spotlight Awards in 2012. In the first five weeks after its launch the game was downloaded 20 million times. Fifty days after its release, it had been downloaded 50 million


Instagram was initially supported on iPhone, iPad, and iPod Touch. In its largest acquisition deal up to date, Facebook acquired Instagram (with its 13 employees) for approximately $1 billion in cash and stock in April 2012, with plans to keep it independently managed. Instagram development began in San Francisco, when Kevin Systrom and Michel “Mike” Krieger chose to focus their multi-featured HTML5 check-in project Burbn on mobile photography.


By December 2010, Instagram had


Studying an MSc in Mobile Development


A large number of universities across the world now offer this specific course although you can of course access careers in this area by taking postgraduate degree courses in games development, software engineering and intelligent systems.


Of the UK universities offering Mobile Software Development MScs there are a few worth looking at, including Staffordshire, Leeds Metropolitan, Derby, Manchester Metropolitan, Middlesex and Bradford who all do MScs in this particular area.


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98