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PROMOTION: DIGIMANIA | 35 For more information on Muvizu:Play+ educational packages and discounts contact

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Muvizu:Play+ animation software lets anyone create 3D-animated movies in a mater of minutes rather than months without the need for any specialist training

✥ Muvizu’s product director, Barry Sheridan, graduated with 1st class B.Eng in Product Design in 1997 and worked as a product designer for GEC Marine, ePoint and Polaroid. After gaining an MPhil in Advanced 3D Graphics he moved into the computer games sector as a 3D artist, designer and manager.

Could you tell us a litle more about Muvizu software, and how it works within the education sector? Muvizu comes pre-loaded with a vast library of models, characters, animations and sound-effects which you, as the director, bring to life. Animations are created in a series of passes, adding and refining gestures, movements and sounds as you go and automatically lip-synching into any language. Muvizu’s fun, digital puppetry approach has many applications right across education from more formal areas like language and history through artistic subjects like storyboarding and directing to softer but no less valuable life skills including confidence building and presenting.

Who can use it? Muvizu:Play’s power lies in its unrivalled accessibility. Imagine being able to create an HD animated music video or an impactful presentation to accompany a project in hours rather than weeks. Muvizu:Play+ is the licenced version of Muvizu and offers storytellers, educators and businesses

looking to animate quickly and affordably the full range of Muvizu functionality and rights to all content produced using this version of the software in perpetuity. Teachers all over the world are using Muvizu to deliver lessons and create memorable content that comes alive for students. Muvizu is commited to the educational use of Muvizu and offers educational discounts on multiple licences.

Where did the idea to develop the software come from? Digimania, the company behind Muvizu, is a team of artists and inventors revolutionising the world of animation. Many of our talented, innovative animation, software and technology team were originally behind the software design for Ananova, an online news service that featured the world’s very first computer- simulated newscaster. Alongside Muvizu:Play, we are collaborating with some of the world’s most exciting animators to develop the principles of the globally popular storytelling/education software into a revolutionary 3D real-time renderer for the animation industry.

✥ Dr. Christina De Coursey is a lecturer and programme leader at Hong Kong Polytechnic University and using Muvizu has rolled out her ‘Business English through Animation’ programme successfully in Pune, India and in Bishkek in Kyrgyzstan.

How can animation become an educational tool? Not long ago, textbooks began using images because they enriched students’ understanding of the objects under study. Animation puts those objects into motion, and into contexts. It lets teachers demonstrate and students represent their knowledge in ways static images cannot, showing realistic details of operations, situations and applications. In the workplace, knowledge involves social interactions which impact important outcomes. Animation helps students show their understanding of all those dimensions. Knowing how to animate will soon be a ‘desired graduate atribute’.

Will technology such as this software play a big part in the education sector’s future? Definitely. Students in many fields (healthcare, engineering, design and business) must integrate content with the social and cultural elements of various situations (teamwork, client reception, project management and sensitivity). Animation is cheaper and easier than current assessment tools, especially those which can handle motion and time. Learning how to animate is increasingly important due to its widespread workplace use, for example showing safety instructions, updating procedures, visual user manuals, etc. ET


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