This page contains a Flash digital edition of a book.
INTERVIEW: SIMON FOX, HMV at HMV?


Yes, says CEO Simon Fox, but there will be sacrifices. Christopher Dring visits HMV’s offices to find out how its attitude towards gaming has changed


further develop HMV.com. Initially it will be about multichannel – so click and collect, which we plan to offer from June. And we will look at ways to make our apps more interesting. We want to add trailers to our Re/Play app. There’s a lot of content richness that can bring to our sites and apps.


What about digital downloads? We see a role for us in digital. We’d like to sell extra characters and in- store subscriptions, we have looked at a whole range of options and I’d like to see us bringing some of them to fruition in the next year.


What do you think is needed to lift the games market? The breakthrough innovation has happened outside of the games industry, so iPhone and tablets. That’s what’s exciting customers. We haven’t had that product in games. Hopefully Vita and Wii U will be those products.We’re dependant on the innovation of the games companies. We need more Adeles and Harry Potters, we need great titles that capture people’s imaginations.


[OPINION]


Simon Fox stops short of outright criticising the games industry. He knows that


HMV CEO Simon Fox insists that combining games with technology gives the category a higher profile


serious in gaming headsets – it is inexcusable that we haven’t been. Digital cards are also important as we are undershooting in that market.


With music and film offering more support, is there a risk of games losing its voice in HMV? I think bringing games and tech together gives the category a much higher profile. It is also an area, because we’ve underperformed, that to just regain our natural market share is a huge sales opportunity.


www.mcvuk.com


We will reclaim space from games, but we intend to do it so that publishers and customers won’t materially notice.


Simon Fox, HMV


What’s happening with Gamerbase? We won’t open any more paid-to- play Gamerbase outlets this year. They are doing well but it is more important, given how constrained space is, that we keep rolling out the Gamerbase four-man pods rather than the big play centres.


Are there any other areas you can move into in games?


Our priorities are to be selling digital cards, to grow accessories, and to support new platforms. We want to


publishers can’t just give it stock like the movie and music suppliers can. Video games are expensive. But underneath the empathy


there’s disappointment. HMV did not get the special edition sets or exclusive content that its rivals did. So it lost market share. HMV has to take some blame for that. But the reality is the firm now has a better relationship than ever with music and movies. Games is fast becoming that disappointing younger sibling HMV hasn’t given up on games, it believes it can claw back its market share. But it needs help. And considering the state of some of its rivals, the industry could well come to rely on HMV more and more as time goes on.


February 10th 2012 15


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48