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RECOMMENDED: DARK SOULS


DEMON’S Souls is one mean game. It was excellent, too. So much so that the originally Japan-only PS3 RPG made the jump to the US market in late 2009 and finally arrived in the UK last year. But it didn’t just receive an 89 Metacritic score or sell 750,000 units worldwide for its engrossing third-person action. The game was loved for its unconventional take on game difficulty. It was rock hard. And its spiritual successor – Dark


Souls– promises to be even harder. Although technically a new IP, Dark Soulsshares many core gameplay features with Demon’s Souls. For this reason, it has picked up a growing dedicated fanbase online, eager to be fed the latest news and gameplay details.


“ 34


The intention is not to punish but to create an experience that provides a sense of satisfaction. Blaise Rodier, Namco Bandai


There are 80 different monsters


in Dark Souls– twice as much as the number in Demon’s Souls– while game time has increased from 30 to 50 hours. And arriving on both PS3 and Xbox 360 opens the new game up to a larger audience.


DYING TO PLAY IT Like Demon’s Souls, death is a central mechanic in Dark Souls. The game’s many medieval environments are packed with traps and hidden enemies designed to catch the player out. Even other gamers can invade the player’s realm and fight them to the death.


The game can be played in an


always-online mode or offline. The former allows users to summon other players’ ghosts, view their recent deaths or leave messages to warn of impending doom or trick them, while the latter users computer-controlled characters. With its popular predecessor, heaps of new content and ramped up difficulty, Dark Soulsis one title core gamers will be dying to play next month.


September 2nd 2011 Dark Souls


The RPG where death is always one step away gets a successor. Dominic Sacco looks at the growing demand for this tougher title


www.mcvuk.com


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