This page contains a Flash digital edition of a book.
WWW.MCVUK.COM


MCV 13/08/10 59 3DS ANALYSIS dimension


One inner camera above top screen for 2D pictures and video


Two outer cameras for 3D pictures and video


The 3DS continues to impress but is the industry truly aware of its potential? Kristan Reed takes an in-depth look at the most exciting hardware reveal in years...


Top screen: Resolution 800 by 240 (400 by 240 per eye) Size: 3.53 inches/90mm


just that, but it definitely bodes well for the launch period and beyond. But while most of the press and industry types are happy to enjoy the tech demos for now, there’s still a lot more to the 3DS that hasn’t yet been talked about in any depth, never mind demonstrated.


HIDDEN TRICKS 3D slider


For a start it houses a motion sensor, allowing 3DS games to employ the same kind of tilt-based functionality that iPhone owners have long been used to. Understandably, gamers are quizzical over how tilt-gaming can be properly integrated with 3D – especially if the image fractures at the wrong angle. Elsewhere, we can expect to have fun with the system’s ingenious ability to shoot 3D pictures and video, via the two front-facing cameras.


Stylus slot 3DS/DS cartridge slot


Control buttons: L, R, A, B, X, Y


SD Card slot


Touch screen: Resolution 320 by 240 Size: 3.02 inches/77mm


Microphone


Although somewhat limited by the admittedly low 0.3 megapixel resolution (or 640 by 480 to the rest of us), this gives the device exactly the sort of unique feature that make it extremely desirable on a broader consumer level. That you’ll also be able to watch full- length 3D movies on it will also help give the 3DS the kind of multimedia appeal that has always been frustratingly absent from Nintendo’s handhelds. Another enticing feature is the always- on ‘Crosspass’ technology. Essentially a progression of the WiiConnect24 system, it allows the 3DS to hook up to wireless networks when asleep. With developers able to push data to their games when users aren’t even playing, the potential for delivering ever-evolving gameworlds is clear. Perhaps one of the most important aspects of the 3DS is the reported ‘sophisticated’ anti-piracy measures set to feature. For all the DS’ success, it would be a gross understatement to say that software sales have been blighted by the proliferation of easy-to-use piracy devices. To date, Nintendo has remained completely silent on the matter of how it intends to combat the threat of piracy to the 3DS. But THQ’s VP of global publishing Ian Curran recently told CVG that even Nintendo couldn’t explain the anti-piracy tech to him because “it’s so sophisticated”. For the entire industry, this is sweet music, and makes the 3DS an even more enticing prospect.


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96
Produced with Yudu - www.yudu.com