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MCV 13/08/10 29 FIRST PERSON SHOOTER FOCUS


Other big FPS titles due this year includes Halo: Reach (left), F.E.A.R 3 (right), while


Killzone 3 (middle) arrives next year


eyes at the thought of yet another macho military will be very surprised come October. After years of struggling to keep up, EA took the sensible decision to put the brand out to pasture, and rebuild the brand from the ground up. What the Danger Close team in LA has come up with is far removed from the old style, with almost constant team chatter and a searing intensity giving the gameplay a much more involving feel. Halo: Reach, too, is the product of an insanely dedicated Bungie team, desperate to sign off from the series in style. Preview showings have been overwhelmingly positive, and if anyone assumes this is merely more of the same with bigger


explosions, they won’t have long to find out how daft that supposition is. As ever, there’s an assumption that


Treyarch’s latest Call of Duty, Black Ops won’t be a patch on Infinity Ward’s past efforts. And yet people continue to buy Treyarch’s apparently inferior efforts in staggering numbers. Whether Black Ops is worthy of critical acclaim is almost irrelevant at this stage, especially when you’re talking about a brand this powerful. Quite simply, the likelihood is that it will blow everything else out of the water in sales terms – so get down the bookie’s and slap down your Christmas No.1 bets right now.


A little further down the line into early 2011, and the balance between high profile franchise muscle and new IP innovation looks very promising indeed, with the mighty Killzone 3 nestled in alongside the hugely ambitious Parkour- flavoured co-op fest Brink and bullet porn destruction-fest, Bodycount. But according to Fahey, it’s Epic Games’ insane Bulletstorm that has caught his attention. “It appears to be trying to do something different, introducing ideas which have their origins in things like fighting games and arguably even rhythm games to the genre.” He’s also not concerned about the many sequels cluttering up the shelves.


“Sequels aren’t necessarily an indication of a market playing it safe,” he reasons. “Some developers are willing to use sequels as an opportunity to introduce radical, exciting new ideas to the market, under the cover of a sequel which will ensure sales and publicity.” He cites Deus Ex: Human Revolution as the one to watch. “It may surprise us,” he adds. As is always the case with the first person shooter scene, though, there’s always something to watch, but too much of a good thing is precisely what makes it so hard for some of us to maintain enthusiasm. Perhaps, like London, if you’re bored of first person shooters, you’re probably bored of life.


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