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BEST VFX WE MAKE ANY VISION A REALITY


With studios in 10 global locations, MPC has been a leader in VFX & Animation in the film & TV industry for more than 45 years.


TIME TRAVEL 66 MILLION YEARS


We’re the people behind the effects in countless blockbusters like Prehistoric Planet, NOPE, 1917, The Lion King and House of the Dragon, crafting everything from lifelike fur to dynamic crowd scenes, to larger-than-life destruction sequences.


The Apple TV+ natural history show Prehistoric Planet marked a milestone in photorealistic VFX for factual television. MPC, famed for their work on The Lion King and The Jungle Book, created the VFX. Hollywood supremo Jon Favreau executive produced alongside Mike Gunton from BBC Studios NHU


Our teams operate in a culture of innovation, collaboration and co-creation and benefit from sharing ideas from different global perspectives.


We have become a true creative partner, working with filmmakers and showrunners from pitch to final delivery, building worlds, shaping characters and creating the spectacular scenes that make films and series truly breathtaking.


“The VFX takes you through a time portal to see a world that doesn’t exist any more,” says Mike Gunton, Prehistoric Planet’s exec producer from BBC Studios NHU. “The vision is how could you make planet earth 66 million years ago. Rather than doing a dinosaur show, its about what would the world look like.” The five 40-minute episodes, which launched across five evenings at the end of May this year, each present a different habitat: forests, deserts, ice worlds, freshwater and coasts.


MPC’s involvement was pivotal. Co-executive producer Jon Favreau had worked with MPC on Disney’s The Jungle Book and The Lion King. On Lion King’s journey to bring


animal characters to life, BBC Studios’ Planet Earth became the team’s Rosetta stone for reference. The VFX on Prehistoric Planet are “shoulder to shoulder with the best in any movie,” says Gunton.


He describes “a fascinating exchange of approaches between the VFX artists and the natural history filmmakers.” Each learnt from the other. “You could do many more extraordinary things with the VFX, but we deliberately didn’t. If you’re making a Marvel Universe, you can put a camera in a million places, in the real world you can put it in only one place.” The approach was to think, “If you were filming that animal where would


We challenge the boundaries of creativity as collaborators in the film-making process to bring your vision to life


www.mpcvfx.com BD 28 televisual-bulldogs.com


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