A fun game that will get everybody involved and learning in an interactive manner. Set includes 6 large foam dice (11 x 11cm) and 36 cards (10 x 10cm, gloss laminated). The cards are to be fi tted into the dice pockets. All the names are included in the new History curriculum, making them a very invaluable resource.
035-HI00382 £ 36 .95
2 BrainBox Games Develop historical enquiry and observation skills as well as cross curricular activities for English and Maths with these gruesome and gory activities. Ages 8+. Each set includes 54 cards, die and timer.
035-HI00509 Awful Ancients £ 13 .49
035-HI00511 Kings and Queens £ 13 .49 035-HI00508 Vile Villains
£ 13 .49
3 Victoria Cross Pack Extensive teacher’s notes have been written by history expert Alf Wilkinson which will enable you to use the stories and medals to bring awe and wonder to story telling in history. The replica medals are an exact match of the real thing and will give children the opportunity to handle something they wouldn’t ordinarily get the chance to. They also include the famous crimson ribbon. Set of 5 medals and teacher notes.
035-HI00442 3 SET OF 5 4 PACK 6 £ 26 .45
4 UK Historical Place Names Activity
Containing ordinance survey style maps and detailed notes with activity ideas, this essential resource comes with full lists of Anglo Saxon, Viking, Celtic and Roman place names. Written by History Experts Alf and Sue Wilkinson.
035-HI00522 £ 24 .45
5 Bruegal’s Toys Resource Pack
5 6
Full of cross-curricular activities and ideas for studying Brueghel and L.S Lowry as Signifi cant Individuals at KS1, this resource includes fantastic photography. It has been written by expert Chris Trevor to meet History curriculum requirements. A great accompaniment to our Brueghel’s Toys pack. The essential resource for studying Signifi cant Individuals at KS1.
035-HI00523 £ 24 .45
6 You Can’t Fool Me A fantastic way to encourage historical enquiry, provoke perceptive questioning and promote discussion. Includes 30 artefact examples, each with 3 explanations for what that artefact might have been used for. Includes 90 cards and a CD-ROM containing all the content for use on whiteboards.