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The Holovis Extended E pe The secre


eH vis secret tet to its succe ce ess 


The Holovis Extended Experience technology underpins the e olution of ride experiences the evolution of ride experience. The secr


           that it always follows.


   


o its success lies in r al me 


This allows us to tak e the da data being


ess lies in real-time technologyl tim 


y t


ogy This is where co 


o  ues d ad


gy. This is wherre content is r nde 


exp nce


content is rendered liv 


deree ed live 


stantly tant , This allows uss u to take the data being genera eing generated by the guest and adapt experiences instantlynerated by the guest and adapt experiences instantly      


ded Experience technology underpins cces


ec olo


erpins th T


tio f ri erie


e.


   It begins with a game-driven attraction, utilising on-board inter


 It begins with a game-driven attraction, utilising on-board interactive de


the hands of the guest. ues


he h


and the oun


s of ound the


ch nv t


This opens up a whole new world for guestse new world for guests allowing thg the 


This opens up a whole new world for guests allowing them ttthem to interact and influence connected  


or every player . ope


opens up a whole n n r gue  


Media Shows Shows ha e e


Mededi ed h tri h


Media Show Sho


which trigger the media nflu db eme


ow w Shows have evolved from being the same visual and multisensor lved from being th


hows be


spectaculars that change based on the responses and r eactions of the audience. This can be influenced by elements like noise, gesturke noise, gestures or thrres or through a guests input frhrough a guests input from their tiion o the story.


spectaculars that change based on the responses and reactions of the audience. This can be influenced by elements lik which trigger the media tidia


the same v e, g


i e


visual p


a ta to respond in real-time, changing the direction of the st


n real-time, changin o


gin


ng the dir g


ection of ww h www.holovis.com s.com co


m ltis sory experience each time int s in


rien me in rom their own de


each time int eir own de


device,evi h act anct and influence co   conn con on


game-d gue


g


As guests leave the ride there ar e a num around the park. an


and the tech invisible, to p ne th oughout the park. throughout the pa for e


d heir decisions take the narr


phone s


the park. Through our trackiugh our tracking technologies, which make the experience frictionlesswhich make the experience fre friction tech invisible, to phone apps with AR experiences and physical de park. Their decisions take the narrh a ative of the experience in a unique dir


e the ride there are a number of ways th gh


R


acking technologies, w wit


apps with AR experiences gies


riences hich


number of ways that the adv tec


s th ha e of the experience in a unique direction


c a he


xp n ni


se tio


connected


hat the adventure continues to pl th


and


physical exp


e devices to put contr ol in o put control in


ture continues tto play out ca devices utilised


evices utilised


onless la y out


al and multisensory experience ea


into


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