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multidimension Real-time medi


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Real-time media is ha ving a big impact on the attr al and non-linear


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Behind the scenes, a complex matrix of software and data tracking tools are at work, engaging with the guest’s physical, emotional and intellectual responses to make the tr


nes, a om th


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the trt ansition from simple thrill rides tt om simple thrill id stom


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nd bl th ill rides to memorable experiences, that the erii able experiences, thatthey will talk about for yt ffo


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Tracking ec Our advances in


ck g Technologies and Computer Vision Our advances in Computer Vision and 3D tracking technologies enable guest rea


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highly unique, inno exp


highly unique, innovative ways. W e determine the focal points that guests are naturally dr experience, unde


experience, understanding their mo


n Co ers


co


n Computer Vision and 3D e


on erstanding their mo ements, gestur s stu


e ways. We determine the focal points that guests are naturally drawn to in an g th m vements, ges


D tracking technologies enable guest rreactions to be me nts


s e stures and body language, then e d b y la


Proximity beacons, geofP ximiity beacons, geiimit  each c


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Guests no longer need t th


ues ues


step of the expe certa


a pe eal-ttimettim to guest activityeal-timei ctivi e


s, e rien st activity


s st activity.


they reach certain locations that r s


experiences e


no longer ne d o ha e their phones in their hands in ain


  hon


step of the experience is ready to be unleashed. W e use a variety of tracking guest behaviours,ehaviours, experiences and interactions to both impr real-time t


erience is ready t o be unleashed further


locations that r hei


ns at equire fur nd


and inter y


learning to create unique immersive experiences that use image recognition, naturthat use image rec processing and biometrics to personalise and enrich guest interactions.


            game pla de


Machine learning o keep them inv


M h ne deep learning to


Machine game pla


deep m


    la y to keep hem rnin


e learning 


ar in 


ep hep them


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em inv olved b u


unique based xp 


xperiences un ue


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ed based on their unique abilities and actions. We utilise our inno ationsovations in ue immersiv


d on their unique abilities and ac sive ex


es t u


cognition, se


co n


and actions. We uttilutilise our inno a i ns in age


natural languageral age


 We understand physical,, intellectual and emo


rst d p in lec


real-time t erien


experience, directly dependent on the audience and their needs. A.I. opens up exciting possibilitiestin for creating enga for creating engaging, emer


e understand physical, intellectual and emotional r sp eal-time o their preprefferences. When link n


al- e to their pr pe


ing


ctly dependent on the audience a agi


aging, emer y pe


de ep


When th


mergent narr t na atives es and e e o a ride multiple ti es and experiences that are truly unique to each visitor,r,


ences. Wh lin ed with motion systems we tailor the intensity of the o he au


link ed with motion systems we d


es


experiences that ar d ei


motio thth


exp encouraging guests to return to a ride multiple times. nces t ar


ottional responses from audiences and adapt the st h mo he


and their needs. A.I. opens up ex ith motion systems we tailor the aud


om audienc


m we ope


ly u


e truly unique e


nc e


e t


the ce


ces and adapt th he in en ng


intensity of ad


o each visit p


hv er


actions t a


e fu ther inter unleashed. act


b e the their visit on


er need to have their phones in their hands in order ai


geofencing hei hand


gue e, th


evolve the st e the st es ory in y in real-time.


echnologies and ompu ter


e n mp


ollog s and Computer V siVi nolo


r Vision ome.


a is having a big impact on the attractions industry. Rides no longer need t . Rides no longer need o follow a set predetermined path, they hath h ve become multidimensional and non-linear, putting the control in the guest’s hands to drive their own, unique, personalised adv


d th e their o o


er need to follow a set predetermined path, they ha own, unique, personalised adventurere.


edeterm ow , p


cal, emotional and intellectual e.


eactions to be measuredmeasured in o in an


d iin me


e We use a variety of tracking technologies to understand o both imp


their hands in order to use them as r interaction, the ar


improve their visit and enable oper it and enable


ale th a


tth


as part of the game. When em no ie


Wh ex ond able opera ors o re perators tto respond in


er to use them as partofthe game. When ey get an alert that lets them know the next ck g technologies to understand abl


hat lets them know the gam


next


espond in nd


the story in th


the overall s


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