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step of the experience is ready to be unleashed. W e use a variety of tracking guest behaviours,ehaviours, experiences and interactions to both impr real-time t

erience is ready t o be unleashed further

locations that r hei

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learning to create unique immersive experiences that use image recognition, naturthat use image rec processing and biometrics to personalise and enrich guest interactions.

            game pla de

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 We understand physical,, intellectual and emo

rst d p in lec

real-time t erien

experience, directly dependent on the audience and their needs. A.I. opens up exciting possibilitiestin for creating enga for creating engaging, emer

e understand physical, intellectual and emotional r sp eal-time o their preprefferences. When link n

al- e to their pr pe


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mergent narr t na atives es and e e o a ride multiple ti es and experiences that are truly unique to each visitor,r,

ences. Wh lin ed with motion systems we tailor the intensity of the o he au

link ed with motion systems we d


experiences that ar d ei

motio thth

exp encouraging guests to return to a ride multiple times. nces t ar

ottional responses from audiences and adapt the st h mo he

and their needs. A.I. opens up ex ith motion systems we tailor the aud

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er need to have their phones in their hands in order ai

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evolve the st e the st es ory in y in real-time.

echnologies and ompu ter

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a is having a big impact on the attractions industry. Rides no longer need t . Rides no longer need o follow a set predetermined path, they hath h ve become multidimensional and non-linear, putting the control in the guest’s hands to drive their own, unique, personalised adv

d th e their o o

er need to follow a set predetermined path, they ha own, unique, personalised adventurere.

edeterm ow , p

cal, emotional and intellectual e.

eactions to be measuredmeasured in o in an

d iin me

e We use a variety of tracking technologies to understand o both imp

their hands in order to use them as r interaction, the ar

improve their visit and enable oper it and enable

ale th a


as part of the game. When em no ie

Wh ex ond able opera ors o re perators tto respond in

er to use them as partofthe game. When ey get an alert that lets them know the next ck g technologies to understand abl

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