multidimension Real-time medi
Behind po
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Real-time media is ha ving a big impact on the attr al and non-linear
h
Beh n th scenes, the ns
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Behind the scenes, a complex matrix of software and data tracking tools are at work, engaging with the guest’s physical, emotional and intellectual responses to make the tr
nes, a om th
complex ne
matrix of pu
the trt ansition from simple thrill rides tt om simple thrill id stom
rix offo so s
siim l
software con
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l in the guest’ d data
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data tracking t s
nd bl th ill rides to memorable experiences, that the erii able experiences, thatthey will talk about for yt ffo
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Tracking ec Our advances in
ck g Technologies and Computer Vision Our advances in Computer Vision and 3D tracking technologies enable guest rea
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highly unique, inno exp
highly unique, innovative ways. W e determine the focal points that guests are naturally dr experience, unde
experience, understanding their mo
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on erstanding their mo ements, gestur s stu
e ways. We determine the focal points that guests are naturally drawn to in an g th m vements, ges
D tracking technologies enable guest rreactions to be me nts
s e stures and body language, then e d b y la
Proximity beacons, geofP ximiity beacons, geiimit  each c
 Guests no
Guests no longer need t th
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s, e rien st activity
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they reach certain locations that r s
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step of the experience is ready to be unleashed. W e use a variety of tracking guest behaviours,ehaviours, experiences and interactions to both impr real-time t
erience is ready t o be unleashed further
locations that r hei
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learning to create unique immersive experiences that use image recognition, naturthat use image rec processing and biometrics to personalise and enrich guest interactions.
            game pla de
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ed based on their unique abilities and actions. We utilise our inno ationsovations in ue immersiv
d on their unique abilities and ac sive ex
es t u
cognition, se
co n
and actions. We uttilutilise our inno a i ns in age
natural languageral age
 We understand physical,, intellectual and emo
rst d p in lec
real-time t erien
experience, directly dependent on the audience and their needs. A.I. opens up exciting possibilitiestin for creating enga for creating engaging, emer
e understand physical, intellectual and emotional r sp eal-time o their preprefferences. When link n
al- e to their pr pe
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ctly dependent on the audience a agi
aging, emer y pe
de ep
When th
mergent narr t na atives es and e e o a ride multiple ti es and experiences that are truly unique to each visitor,r,
ences. Wh lin ed with motion systems we tailor the intensity of the o he au
link ed with motion systems we d
es
experiences that ar d ei
motio thth
exp encouraging guests to return to a ride multiple times. nces t ar
ottional responses from audiences and adapt the st h mo he
and their needs. A.I. opens up ex ith motion systems we tailor the aud
om audienc
m we ope
ly u
e truly unique e
nc e
e t
the ce
ces and adapt th he in en ng
intensity of ad
o each visit p
hv er
actions t a
e fu ther inter unleashed. act
b e the their visit on
er need to have their phones in their hands in order ai
geofencing hei hand
gue e, th
evolve the st e the st es ory in y in real-time.
echnologies and ompu ter
e n mp
ollog s and Computer V siVi nolo
r Vision ome.
a is having a big impact on the attractions industry. Rides no longer need t . Rides no longer need o follow a set predetermined path, they hath h ve become multidimensional and non-linear, putting the control in the guest’s hands to drive their own, unique, personalised adv
d th e their o o
er need to follow a set predetermined path, they ha own, unique, personalised adventurere.
edeterm ow , p
cal, emotional and intellectual e.
eactions to be measuredmeasured in o in an
d iin me
e We use a variety of tracking technologies to understand o both imp
their hands in order to use them as r interaction, the ar
improve their visit and enable oper it and enable
ale th a
tth
as part of the game. When em no ie
Wh ex ond able opera ors o re perators tto respond in
er to use them as partofthe game. When ey get an alert that lets them know the next ck g technologies to understand abl
hat lets them know the gam
next
espond in nd
the story in th
the overall s
            
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