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IGB LIVE


Digitain and Galaxsys reveal the next steps at iGB Live


 iGB Live Amsterdam to showcase their offerings to partners.


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GB Live Amsterdam curated a productive     seen’ as the company showcased its portfolio of over 30 fast and skill games, including its newest release ‘Hamster Mania’  Amsterdam welcomed markets from  gaming professionals. At the event, Galaxsys used the opportunity to meet new   Development at Galaxsys, highlighted the success of the event, saying “Being in the industry for over 17 years and attending   halls and many C-levels and decision-makers  expertise in the industry.


   games. Visitors to our stand came from  Asia, and Latin America, where our games see a lot of player traffic.”


Galaxsys’ new fast game release, Hamster Mania, which offers a straightforward   first day of its launch leading up to iGB Live, the game has made a positive first     our new game release, Hamster Mania which  its launch, the game has welcomed 20,000     Hayk continued, “Each year we see more and more familiar faces which means we are


8 AUGUST 2024 GIO


 to see. iGB is also a perfect place to see all our partners and meet new people.” Galaxsys has a history of other significant game releases, including the release of   staying one step ahead in the industry and following popular trends that appeal to the  production. Hayk highlights some other key  studio, we include all the must-have games in our portfolio, which every gaming studio should have. But more importantly, we are  else has.


 was extremely popular in social gaming and  even resulted in us winning an award for the   Rush, familiarised to social gaming platform players and involves an easy concept, nice graphics and animations.”


Galaxsys envisions products that fit the market, differing from slot games that tend  expands on the company’s vision, “Galaxsys had a vision, and that is product/ market fit. After extensive research, we focus on what players want: engaging,  that, we specialise in high-performing fast, crash, mines, skill and plinko games.”  events in content and games can give a   several of its games, offering players a fresh experience that resonates with the energy and enthusiasm at the sporting event. Expanding on the new additions,    these values into our games through   demonstrates how Galaxsys actively tries to produce content that differs from alternative operators using in-depth research into market trends.


More importantly, companies need to  markets, as well as create new game additions. iGB Live provided the opportunity to connect participating regions in Europe, Africa, Asia, and Latin America. Hayk highlighted the company’s  all Eastern Europe such as Romania, Bulgaria and we also have Croatia in     movement into the region as a “priority” envisioning the future for Galaxsys at iGB  ideal opportunity for the company to  with the increased scale that ExCeL will 


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