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BROOKS PIERCE, INSPIRED BROOKS PIERCE


and Italy. Inspired is the industry’s large


y. Inspired is the industry’s largest multi-game VL provider, with more than 34,000 machines in the mar umber one performing game in Greece, ufacturf


ulti-game VLT


vider, with more than 34,000 machines in the market. We have had the number one performing game in Gr outperforming k


outperforming key large North American manu acturers. Our second major busine


Our second major business is our virtuals [virtual sports] business, which is leading the charge in this category and is what Inspired is known for by many in the gaming industry. The third par


tuals [virtual spor


business, which is leading the charge in this category and is wn for b


d part is taking our world-class content from both aking our w ent fr


our gaming business and our virtuals and putting it online. eams of


our gaming business and our virtuals and putting it online. A perfect e


products too. That’s the landscape of the company. CI: The company has a legacy of not jus


putting the groundwork in to es e leap


game no e of the grf e looking at a Pla


our virtuals on their site as well as slot content; many of our s ha e not onl


customers have not only our retail products, but our online s the landscape of the compan


ail products, but our online


CI: The company has a legacy of not just innovating but putting the groundw


that didn’t exist before – the virtual sports products have leapt forward, it’s like looking at a PlayStation game now.


BP: The calibre o the graphics and how the game presents itself is unlik


e motion capture shoot; the images and action aking virtual sports to a new level. When I


ating but


o establish whole new areas tual sports products


self is unlike anything else I have seen out there. We have spent a lot of mone


A perfect example would be Bet365, which has 17 streams of y of our


spent a lot of money and use the latest, greatest technology. For example, our new basketball game was a ull-court,s a full-courf five-on-five motion capture shoot; the image created are taking virtual spor


started, the part of vired, the part of virtuals that I was naïve about was the symbiotic relationship between how good the product looks and making it at


and making it attractive r e frf om a betting standpoint. If yting standpoint. If you


have one without the other, people might look at it and say well, it looks great but… if y it just doe


it just doesn’t work. The marriage o trying to find the right balance — with it being ent


eat but… if you have one without the other, k. The marriage of trying tf


balance — with it being entertaining, with the mix o attractive and interesting betting mar


the table. CI: Given the groundw aining, with the mix off sting betting markets and the amazing


visuals – that’s the sweet spot Inspired’s experts bring to the table.


en the groundwork that the company has laid, the gaming areas you have basically invented, where do you now look to for growth? Is it simply ne you expanding the offering? BP: The way I look at it is, it’


or growth? Is it simply new markets or are y I look at it is, it’s clearly growth in geogr


as well as enhancements to our existing pr


significant inroads into y America. But w


xisting products. We get


almost all of our revenue from Europe, so clearly North America is a big market for us that we have not made significant inr


America. But we are laser focused on North America.


o yet, as is Asia-Pacific and Latin e laser focused on North America.


APRIL 2019 33


wth in geographies e get


s and the amazing o find the right


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