search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
Gaming Corps delivers multiplayer


game that gets teeth knashing ICE Barcelona Gaming Corps


Fresh from launching its first A-Maze-Cades title, games studio Gaming Corps is committed to bolstering its diverse portfolio with arcade-style casino content.


Gaming Corps stands out as a games studio because we have a very diverse product suite. From slots and table games to Mines and Plinko products to our game-changing Smash4Cash mechanic, we create something for everybody. We obtained our Malta Gaming Authority license in February 2020 and have worked tirelessly since then to increase our production scale and the quality of our products. Tere are now more than 60 games in our portfolio and currently release at least one game a month.


Gaming Corps was one of the first companies to get regulatory approval for a Plinko game and we paved the way for this product genre. Our groundbreaking work has continued to this very day, as we recently had a hugely successful launch of Wet and Wild Beavers, our first A-Maze-Cades game.


We’re now committed to taking all our innovation and expertise and launching into the final few significant regulated markets. We’re working hard to have almost all major regulated markets covered by the end of next year. Tis is just part of the big set of plans that the Gaming Corps team has for 2025. We’ll also be launching three new


unique product lines and expanding our offerings so that we become the market leader in the arcade space.


What that means is we’ll be bringing brand new experiences to players - including a mass multiplayer game that I promise everyone will be talking about. We’re always looking to innovate in arcade- style casino content, so we always consider simplicity and intuitiveness as core values for our games. Tese two pillars will allow any type of player to comfortably digest a new game concept and get excited about its features.


As for what to expect from the industry next year, we expect more market regulation to be introduced, so it will be important for us to continue to modularise our products and fully comply with all the regulatory requirements. Tis will be a challenge because we’re potentially looking at having nine different product lines by the end of 2025, but it’s one that the whole Gaming Corps team is eagerly looking forward to tackling.


Golden Whale drives revenues with advanced engagement optimisation solution ICE Barcelona Golden Whale


Next-generation gaming infrastructure supplier Golden Whale explains how it can revolutionise the way businesses use data for advanced engagement optimisation.


We employ a combination of data science and machine learning modules to reduce the complexity of orchestrating all available toolsets and take player retention and lifetime values to the next level.


What Golden Whale does best is to provide a viable alternative to handing over an operation to large, one-size-fits-all solutions that lock in processes for years and fail to deliver the flexible kinds of solutions required by a specific organisational setup.


We’re aware that iGaming operators must handle customer communications on many levels, from platform messaging down to every customisable detail feature found in single games. Tese messages have to be connected with reward systems and complimented by smooth and fast messaging options while offering an optimised customer journey.


80


But operators are faced with a huge number of possible optimisations and eventually realise more human resources will not help them become efficient.


What they really need is precise data analysis. Our new iteration of Foundation – our tech-layer for MLOps and Gaming – now includes a staged process which produces valuable, flexible and dynamic models around the most important processes in gaming operations.


Tese models now attach an orchestration layer, and the results bind the communication channels through which a product "talks" to the end customer. Tese finely tuned systems will reduce operator costs while improving results by enabling advanced, data-driven decision-making that offers 100-200 per cent growth advantages.


Tese kinds of results were unimaginable only a short time ago, but Golden Whale can offer this industry-leading growth because of how we process data using our groundbreaking products.


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112  |  Page 113  |  Page 114  |  Page 115  |  Page 116  |  Page 117  |  Page 118  |  Page 119  |  Page 120