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Empowers, Engages, and Gets Personal


ENGAGEMENT Through eLearning


Resources


1 20 Facts About the Impact of eLearning. D. Frank Smith, EdTech. March 23, 2015. https://edtechmagazine.com/higher/article/2015/03/20-facts-about-e-learning-todays-colleges-infographic. 2 Trends Impacting eLearning Solutions for Associates in 2017. WBT Systems. Jan. 10, 2017. https://www.wbtsystems.com/trends-elearning-solutions-for-associations-2017/. 3 The Rise of Personalized Learning. Michael Treser, eLaerning Industry, Feb. 23, 2015. https://elearningindustry.com/rise-personalized-learning. 4 15 ELearning Trends and Statistics to Know for 2017. eLogic Learning. March 2, 2017. https://elogiclearning.com/15-elearning-trends-and-statistics-to-know-for-2017/. 5 Bite-Sized Learning. Christa Elliot, HR Today. http://www.hrotoday.com/news/engaged-workforce/bite-sized-learning/.


6 The 2016-2021 Global Game-based Learning Market. Seriously Play Conference. July 25, 2017. http://seriousplayconf.com/downloads/the-2016-2021-global-game-based-learning-market/ 7 Trends that Will Shape elearning, M-learning and LMSs in 2017. Phani Madhav, CommLab India. Jan. 2, 2017. https://blog.commlabindia.com/elearning-design/elearning-trends-of-2017.


The Magazine 33 Forecast | 2018


Micro-Learning Personalized Learning


Harnesses big data to understand a student’s progression in learning and make suggestions off of those trends.


In the next 5 to 7 years, professional training systems will be able to analyze student progress and adapt themselves to it.


Social Learning


The inclusion of social learning tools in learning management systems encourages communication and collaboration between learners.


Social learning approaches have a 75:1 ROI ratio over web-based training.


The delivery of concise learning content, like a short video or quiz, that can be consumed quickly and incorporated easily into busy schedules.


According to research from Deloitte, an average employee can only devote about 24 minutes a week or 4.8 minutes a day to professional development.


Gamification


Encourages and motivates participation using rewards and by incorporating elements of fun.


The market for game-based learning is anticipated to be worth $7.3 billion by 2021.


Software vendors like Articulate, Adobe, and Trivantis are enhancing the game-based learning capabilities of their products to meet growing demand.


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