ESPORTS SECURE
advance. On online tournaments it’s rare to find people trying to script or cheat the system, but Unikrn has developed technology to detect such scripts. You’ll see later this year we’re launching some new products for the spectator and skill based betting markets, it’s going to be awesome.”
What technology currently exists to detect
cheating in eSports? Can you describe this? What type of anti-cheating mechanisms are employed by the various publishers. Are they effective? Sood: “There are some games, like League of
Legends, that have closed environments. You are playing on Riot’s protected ecosystem and servers, they update their patches, they monitor the players for scripting etc. Furthermore, in LAN tournaments it is very hard to cheat because players cannot bring their own PCs. You just can’t do that. The PC’s are set up and the systems are ghosted. So this type of stuff rarely happens. Some games however, like Starcraft, are notorious for integrity issues where players have been known to throw games.
“Monitoring
the betting activity and data is a real good way for companies to prevent cheating and match-fixing. Unikrn for example does this and shares this data with other interested parties.”
Some people say that the cheating scandals in eSports present a major barrier to the sport’s
move into the mainstream. In your opinion, is there a need for an international governing body (like KESPA in Korea) to provide some sort of oversight?
Sood: “I think it is absolutely important that there
are standards in place and that all the interested parties are working together and it’s not about any singular brand. Unikrn made the first steps towards this by launching a competitive integrity program for eSports in cooperation with the publishers and tournament organizers. Overall, I really don’t see this as a barrier to entry into mainstream eSports.”
What about drug use in eSports. What is being
done to address that issue? Do you see this as a factor that could affect the integrity of eSports wagering?
Sood: “I don’t see this as changing the integrity of
eSports. I think that this was a case of one player admitting to Adderall use and was blown out of proportion and sensationalized by the media because it was eSports. This sort of things happens in all sports and something should be done to monitor it but I don’t believe it is a real problem.”
MAY 2016 75
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