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THE BIG GAME THE WITCHER 3


The world of Witcher 3 is thirty times the size of its predecessor


floor. And players present were so impressed with what they saw from the game that it ended up being voted People’s Choice for Game of the Show on both IGN and GameSpot. “We had a great success at


E3,” gushes Iwiński. “We’ve been showing more stuff and kicked off the show with a showcase during the Microsoft Media Briefing. “And we had a five-minute demo, showing an in depth and high polished game play, as well as a 20-minute presentation behind closed doors at Warner Bros’ booth (who are publishing The Witcher 3 in North America). “We got over 40 awards at E3


and 2,500 visitors to the booth. “Winning GameSpot’s and IGN’s


People’s Choice Game of E3 prize felt pretty important. That’s the vote of the gamers. It’s important to know that you are on the right track.” These aren’t the first awards Wild Hunt has received. Before E3, European publishing partner Bandai Namco was showing off the 90 industry awards the title had won so far. This kind of attention is the stuff to either make a developer very confident, or somewhat anxious. “Development makes me nervous. You have to deliver a great game,” says Iwiński. “We are thrilled with the awards we have won but there is a lot of pressure. We are trying to make sure the pressure is motivating. Having said that, we aren’t getting awards out of nowhere.


July 18th 2014 “We’re showing finished pieces


of games. Of course it’s a sample, but the media and gamers’ judgement is based on something concrete. We are not showing anything fake.” Earlier in the year the game was delayed until February 2015 from its original 2014 release date. But for the team at CD Projekt, it was a relief and allowed them to improve the game. “There is never enough time for a big game,” Iwiński says. “The


SEXUAL FRUSTRATIONS


FOR all the praise The Witcher has received, it has also come under scrutiny for its depiction of women. The first game featured


romance cards, which were gained for seducing female characters. But CD Projekt RED joint


CEO and co-founder Marcin Iwiński tells MCV that the series has evolved past this point. “The Witcher was our first


Winning GameSpot and IGN’s E3 People’s Choice Awards felt important. That’s the


vote of tha gamers. Marcin Iwiński, CD Projekt RED


extra time allows us to polish the title. It was an opportunity we really had to take to make a perfect product.”


THE NEXT GENERATION RPG CD Projekt RED has gone all out with the latest iteration of The Witcher series. It boasts that Wild Hunt is 30 times the size of its predecessor and for the first time players have free reign to explore the world at their leisure. “We have a gigantic open world with a non-linear story,” explains


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game and we have grown up alongside the series. If you look at how the relationship with women was in The Witcher 2, we are improving,” he explains. “Maybe the sex cards


in the first game were crossing the line a bit, but in The Witcher 2 and 3 we are trying to depict sex as a part of the story. Iwiński also says that


the franchise’s sexism is merely a part of an accurate depiction of a medieval society. “For us it’s just a part of


the world,” he says. “I always relate it to


Game of Thrones. We’re not that far off from what is happening there. It’s a part of a true medieval world. And what you see in The Witcher games is probably a lot better than it was in the medieval period.”


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