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ENQUIRIES: JENNIE LANE Tel: 01992 535647 email: Jennie.Lane@intentmedia.co.uk


DIRECTORY DIRECTORY


Develop is the only dedicated publication for the UK and European games development community. It reaches over 8,000 request-only subscribers every month.


Amiqus ...............................................................................................01925 839700 BigWorld ...........................................................................................+15122890145 Blitz ................................................................BlitzGamesStudios.com/careers Codeplay ...........................................................................................0131 466 0503 Epic Games ..................................................................................+1 919 870 1516 inComm ................................................................................+44(0) 1489 556700 MPG .............................................................................................mpg-universal.com Testronic Laboratories ............................................+44 (0) 2070 421 700 University of Hull ...........................................................+44 (0) 1482 465951


To be included in the Develop Directory (which appears every month in Develop and every week in MCV) contact alex.boucher@intentmedia.co.uk.


All subscription requests should go to mcv.subscriptions@c-cms.com INSIDER’S GUIDE FEREF WHO?


Specialism: Marketing communications Location: 17-18 Pulteney Street, London, W1F 9NE


Contact: T: 020 7292 6300 W: www.feref.com E: paulwaters@feref.com


MCV speaks to account director Paul Waters about how Feref can help publishers market games right from the moment they are announced


Tell us about Feref. Feref is a marketing s agency with extensive experience in the entertainment industry. Our service is built around strategic solutions that span a diverse range of channels including brand strategy, TV, print and digital advertising, PR, social media and shopper activation. I joined from Codemasters, where I was the global brand manager for F1 2009, F1 2010 and F1 2011. So I’ve got the scars, and I understand the challenges of taking a game to market.


What has been your biggest achievement so far this year? Winning the pitch for the global F1 2012campaign was huge – especially as it will be Feref’s third year looking after F1for Codemasters. But it’s also been great working with new clients like Warner, Capcom US, Turtle Beach, Trion Worlds and Jagex.


ENARXIS DYNAMIC MEDIA DISTRIBUTION


Do you have anything big planned for the near future? My goal is to change the way games firms work with their creative agencies. Rather than inviting agencies to pitch when it’s ‘campaign time’, I think there are benefits to be realised by working with the likes of Feref to shape the game’s vision from day one. When you’re responsible for taking a game to market it’s easy to focus on external comms over internal comms. You can’t necessarily see it day-to-day but the difference between a game where everyone’s united behind the same vision, and one where they aren’t is huge. Unfortunately


Tel: +302 1090 11900 www.mcvuk.com


Web: www.enarxis.eu June 22nd 2012 53


that difference is only tangible after your game is out and you look at Chart-Track on a Monday. Feref has developed a free ‘Brand Roadmap’ seminar, which is designed to serve as a project kick-off. It involves dev, brand, PR and marketing, and results in a unique, core proposition for your game. By baking the core proposition into the DNA of the game you ensure that everyone is pulling in the same direction.


Tell us something no one knows about Feref.


Our head of digital production is the chin on the box of Football Manager 2007.


My ultimate goal is to change the way games companies work with their creative agencies. Paul Waters, Feref





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