Esports & Gaming
How is the company looking to achieve diversity and inclusion amongst its workforce? Box strives to place inclusion at the heart of all we do. We aim to increase staff awareness of discrimination through ongoing diversity and inclusion training for all employees. We provide managers with unconscious bias training to ensure all conversations and decisions are conducted within a framework of fairness, respect and dignity, ensuring employees are open to the perspectives of others. We ensure that our policies and practices are objective, justifiable and transparent and free from bias to ensure an inclusive workplace. We also monitor our equal opportunities metrics through the collection and analysis of the company’s data to ensure that no job applicant or employee receives less favourable treatment because of age, disability, ethnicity, or other characteristics.
How are you looking to drive business forward? We are focusing on the B2B market with our
Ingress.co.uk website and sales team, while continuing the increased investment in online marketing activities and branding for
Box.co.uk which we believe will help to increase market share on already strong existing categories.
What do you predict for the gaming and esports market over the next 12 months? We expect the esports market to continue its strong growth, especially in emerging markets and audiences through greater diversity being promoted within the industry and within the organisations themselves. As investment continues to pour in and with celebrity and historic sports franchising getting involved with esports, the market looks set to continue to be big business.
What’s currently hot in the world of gaming? Despite their release in late 2020, the Sony PlayStation 5 and the Xbox Series X continue to be in high demand. Further to this, high- end RTX 30 series graphics cards remain a hot seller, as gamers look for the latest and greatest ways to enjoy their favourite games. HDMI 2.1 Monitors continue to be in short supply, whereas the gaming TV market is rapidly growing with many brands we’re talking to earmarking this as a growth area for 2022.
What advances in gaming components are you seeing? Tere’s no doubt that 2022 will be a great year for the world of PC gaming, with new advances in technology from some of the world’s most notable brands, such as NVIDIA and AMD. Te start of the year alone has presented gamers with increased graphical options at affordable prices and with greater availability compared with the higher end cards seen in 2021. AMD’s RX 6600 cards provide immersive 1080p gaming, while NVIDIA’s budget-friendly GeForce RTX 3050 graphics cards feature impressive ray-tracing and essential DLSS thanks to new support for 1080p as a native resolution. With DDR5 RAM now a reality for PC users, it’s exciting to see new opportunities on the horizon come together for next-gen computer systems to keep up with the ever-increasing rigorous demands of gaming and user experience.
www.pcr-online.biz March 2022 | 33
“Despite their release in late 2020, the Sony PlayStation 5 and the Xbox Series X continue to be in high demand. Further to this, high-end RTX 30 series graphics cards remain a hot seller, as gamers look for the latest and greatest ways to enjoy their favourite games. HDMI 2.1 Monitors continue to be in short supply, whereas the gaming TV market is rapidly growing with many brands we’re talking to earmarking this as a growth area for 2022.”
How does BOX plan to grow its market presence? While increasing our product offering and maintaining a competitive edge on pricing have been strong factors in our growth and will continue to be so. We’re inherently aware that investment within our brand is vitally important on our journey. Reaching potential customers in new and exciting ways, cultivating a community feel with events like the annual Box Hunt will ensure that we do so on a large scale, providing us with a differentiator and personality against competitors. Embracing traditional media will also play a big part in our growth strategy, due to the awareness and trust it generates.
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52