search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
TEN YEARS OF BITMAP BOOKS


If you don’t have space for a classic gaming machine or the money to keep it fed with original games, the next best thing might be a book that celebrates them. MCV spoke to Sam Dyer, the brains behind some of the best around


C


“I didn’t set out to create a publishing business. It was just me having a bit of fun” Sam Dyer, Creative Director of Bitmap Books


42 | MCV/DEVELOP April/May 2024


ast your mind back ten whole years to 2014. It was a heady time, before NFTs and


AI dominated the game development discourse, when crowd-funding was all the rage. That year Frontier went to


Kickstarter to get Elite Dangerous noticed (£1.5 million). Baldur’s Gate 3 studio Larian had recently done the same for Divinity: Original Sin (£760,000), and Chris Roberts was well on the way to receiving the first of his crowdfunding millions. ($50 million then, $688 million now). In comparison to those and other


numbers doing the rounds, the £35,594 Sam Dyer was pledged in April 2014 seems like chump change. Yet it was enough to establish Bitmap


Books, which at the end of this year will have published more than 35 titles, all devoted to retro games, their host machines and the people that put them all together. “I wouldn’t be sitting here if it


wasn’t for Kickstarter,” admits Dyer, who after years working as a graphic designer for a Bath-based creative agency, started developing his first title in his spare time as a means to offset the frustrations of his work. “I was getting back into gaming,


retro gaming, and saw that there were a couple of retro gaming themed books out there. I couldn’t believe there were enough people like me that would be interested in the Commodore 64, for example. I just thought that I’d try my hand at


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52